XBLIG prices can be changed every 7 days starting May 23


Big news from Microsoft today, as they announced via the App Hub, the official MS forums where XBLIG developers Read more

Sonic the Hedgehog 4: Episode 2 Review: Rolling in the Right Direction


A new Sonic game always brings a level of uncertainty with it. Sega’s mascot has seen more highs and Read more

One Million Fans Take a Stroll with The Walking Dead Episode 1


Comic books, television, and now video games: is there any form of media that The Walking Dead can't conquer? Read more

Kittens Spit Fire When Serious Sam Double D XXL Assaults XBLA This Fall


Take a long, hard look at you what is on your screen right now. Yes, that’s a kitten, spitting Read more

» beat em up

By at .

Shank 2 Review: Shank Smash

Posted on by Erron Kelly in PC Reviews, PSN Reviews, Reviews, XBLA Reviews | Leave a comment

It’s difficult to be sure of what the most interesting aspect of Shank 2 is. It could be the unapologetic ultraviolent nature of the title: a side-scrolling beat-em-up designed around utilizing the customizable load-out of light, heavy, and ranged weapons to brutally massacre everything on screen while simultaneously timing the use of the new evade roll to dodge almost every attack the various sizes of enemies have at their disposal.

It could be the art style, both in the actual game and the cutscenes that serve to push the story forward and reinforce the ultraviolent nature that has become a hallmark of the series, punctuated every time an enemy explodes in a shower of blood and viscera.

It could even be the actual combat, which, while not incredibly different from what was present in the previous game, is still a step forward. Juggling enemies is solid, and the new dodge roll that has replaced the old block makes sure the action never hits an unfortunate standstill. Read more

Let’s Get Fiscal Review

Posted on by Mike Wall in Reviews, xblig, XBLIG Reviews | Leave a comment

Like any child of the 80s, I have a soft spot in my heart for brawlers that can only be filled with a punch to the face of a velociraptor. I’ve cleared the raging streets, finished the fight, and cleared out the sewers so many times that the city gave me my own waste removal truck. I also happen to have a ridiculous soft spot for Get Rich or Die Gaming, an outrageous adventure game with horrid voice acting, sleazy sex appeal, and tons of kitsch. So, naturally I was a bit pimped pumped when I heard that Baller Industries’ follow-up to Get Rich would be a brawler. So how did I feel after I got my hands on this bizarre monstrosity?

The story, characters, cut scenes, and dialogue are exactly what I would expect from Baller Industries. Characters act in extreme fashions, experience 180-degree mood swings for no apparent reason, and enjoy shouting profanity. It’s absolutely insane, but in all the best ways like the He-Man Christmas Special. The plot follows a main character who has been sober for 10 years, but somehow keeps finding new ways to get stoned, drunk, or otherwise intoxicated during what has to be the worst day ever experienced by an auditor. I can kind of see why he’d want to stay clean, because apparently the slightest narcotic in his system causes him to flip out and kick the tar out of everyone like Scrappy Doo on speed.

Read more

Guardian Heroes Review: The Best of the Treasure Trove

Posted on by Dave Voyles in Reviews, XBLA, XBLA Reviews | Leave a comment

If you’ve played one beat ‘em up, you’ve played them all, right? I mean how many Double Dragon clones can you tackle in one lifetime? I don’t know about you, but I can only take so much Bimmy and Jimmy in my lifetime. But this is different.

The flurry of Sega ports (the Saturn in particular), to grace XBLA this fall, including Sega Bass Fishing and Space Channel 5, continues with October’s release of Guardian Heroes. Combining RPG elements such as leveling up and divvying statistic points, a control scheme as deep as any fighter, and the narrative of a short novel, Guardian Heroes remains one of the deepest beat ‘em ups today, despite being initially released 15 years ago. I mean here we have not one, but TWO Treasure games being re-released within one month of one another, and this one certainly deserves to be part of the trove.

Read more

All the Bad Parts Review: Now With Good Parts!

Posted on by Mike Wall in Reviews, xblig, XBLIG Reviews | 2 Comments

funny

I’ve been punching dudes for a long time. Monsters, punks, hoodlums, and even dinosaurs have felt the sting of my digital fist, but I’ve never played a punching simulator quite like All the Bad Parts. This game is the perfect example of what makes the Xbox Live Indie Games platform so damned cool. It demonstrates that one guy with a few original ideas can create a unique experience devoid of the predictable plotlines that typically worm their way into big budget productions; it dismisses the standard ‘save the world’ trite for a more personal, emotional story.

The idea behind the game is to breathe a bit of life into the old coin-munching brawler by adding light adventure game elements and the sort of off-beat, snarky humor you’d expect to see in an indie comedy. While the characters and dialogue are charming, the combat sadly fails to hold up its end of the bargain. But the game handles its thought-provoking story and quirky dialogue better than pretty much any other XBLIG out there, so it’s worth playing despite its glaring faults.

Read more

Kick it Old School with Fist Puncher

Posted on by Mike Wall in News, xblig, XBLIG News | Leave a comment

Remember that wretched trailer for the Double Dragon 2 remake? You know, the one that made you vomit out your nose as you watched one of the greatest NES games reduced to polyginal abortion? Fist Puncher might help freshen up that rank breath just a little 8-bit.

Team2Bit is looking to return to the glory days of mashing square fists into rectangular faces. Fist Puncher features 4-player local co-op to go along with some prettty ridiculous stereotypical characters, such as the disgraced sports star looking to redeem himself and the once noble war veteran who has fallen on hard times.

“There will definitely be character progression and the ability to learn new moves. Right now there are 8 playable characters and each has a unique move set that can be expanded as you advance,” said developer Jake Lewandowski.

Lewandowski plans to have us punching faces on Xbox Live Indie Games sometime in October. Oh, did we mention there is a dude named Dr. Karate? Cause there is totally a dude named Dr. Karate.

The Dishwasher: Vampire Smile slices up XBLA on April 6 for 800 MS points

Posted on by Mike Wall in News, XBLA | 1 Comment

he's a bit violent

He may not actually spend much time washing dishes, but that undead samurai certainly is  adept at creating blood-stained smears on his fallen foes’ clothing. Ska Studios’ undead, alien-blood-infused samurai returns to XBLA on April 6 in The Dishwasher: Vampire Smile for 800 MS points ($10). The sequel to 2009′s Dead Samurai boats 13 stages, online co-op, 50 arcade challenges and an arsenal of wacky weapons such as the giant Pankiller syringe. Oh, and it’s in 3D if you have one of those new-fangled snazzy devices.

Can’t wait until April 6 to slice up some fools? The full game will be playable later this week at PAX East, where fans can check out all of the game modes and win prizes including pre-release codes to download the game prior to its release.

Trailer after the break.

Source: Ska Studios

Read more

Xbox Indie Review: Protect Me Knight

Posted on by Mike Wall in Reviews, xblig | 4 Comments

dragon!

Ever notice how many games are based on rescuing princesses? Zelda, Mario, The Princess Bride game I continue to wait for – all of these games feature damsels in distress awaiting rescue from their dashing hero. What is with all of these princess-nappings? Only drunken hicks have a higher likelihood for abduction than princesses. I’m pretty sure it’s just about the only task listed in their job description.

Protect Me Knight answers the question that most stories tend to gloss over: what if someone actually tried to prevent the princess from being captured? Perhaps we shouldn’t leave her locked outside the gates like a castaway piece of furniture wearing a “free to any passing hoodlum” sign? It turns out protecting princesses can be as much fun as rescuing them, especially when playing with some friends, bopping along to the fantastic retro soundtrack and laughing at the intentionally cheesy text. The whole thing is an enormous love letter  to 8-bit gaming, and it’s pulled off to perfection.

Read more

Interview: Klei Entertainment’s Jamie Cheng talks Shank and 2D gaming

Posted on by Mike Wall in XBLA | Leave a comment

Shank in a meat packing plant

In the realm of videogames, 2D is the new 3D, as evidenced by most indie and XBLA games as well as retail games such as Street Fighter 4 and New Super Mario Brothers Wii. Klei Entertainment blows the dust off the classic 2D brawler genre and gives it an HD facelift this summer with Shank on XBLA, PC and PSN. “We feel like there’s still so much to explore in the 2D environment,” says Jamie Cheng, co-creator of Shank. Mr. Cheng talks about the game’s development, influences and his thoughts on 2D in the full interview after the break.

How long has Shank been in development and how large is the team working on it?

Shank’s been in development since January 2009. We started with a team of 6 and we’ve grown to over a dozen people working on it full-time.

How would you describe your game to someone who knows nothing about it?

Shank is a 2D cinematic brawler.

We take concepts from classic 2D brawlers such as Double Dragon and Streets of Rage, and created a much more cinematic experience, but kept it grounded in gameplay with the beat-em-up mechanics and awesome combos.

Read more