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Resident Evil 4 and Code Veronica X to be re-re-re-released this fall on XBLA and PSN

Posted on by Mike Wall in News, PSN, PSN News, XBLA, XBLA News | 7 Comments

better than ever!

Still a little room in that beating heart for some more zombie love? Capcom has announced that it will release Resident Evil: Code Veronica X and Resident Evil 4 on XBLA and PSN this fall with snazzy, updated HD graphics. Just look how clear and cuddly that ogre looks in the screenshot! This is also great news for that one person who somehow doesn’t own a Gamecube, Playstation 2, PC, Wii or iOS device!


CAPCOM BRINGS THE AWARD-WINNING RESIDENT EVIL® 4 AND RESIDENT EVIL CODE: VERONICA® X INTO THE HD ERA
San Mateo, CA — March 24, 2011 — To kick off the 15th anniversary of Resident Evil®, Capcom®, a leading worldwide developer and publisher of video games today announced that the highly acclaimed Resident Evil® 4 and Resident Evil Code: Veronica® X will be released as downloadable titles for the Xbox 360®video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system. Scheduled for release this fall, both titles have been enhanced with upgraded visuals as they make their debut on high-definition consoles.

Resident Evil 4 , which received numerous “Game of the Year” awards when it debuted and currently stands as one of the best-reviewed games of all time with an incredible 96 ranking on MetaCritic, challenges you to experience it all over again with support for trophies and achievements along with the visual upgrades.

As Leon Kennedy, players will explore a town overrun by cultists, mutants and mind-controlled villagers as they unravel the mystery of Resident Evil 4. Also, this release will contain all the bonus content available in previous versions of Resident Evil 4, including the Separate Ways epilogue.

In Resident Evil Code: Veronica X, the year is 1998, three months since the total destruction of Raccoon City and Claire Redfield is still in search of her missing brother Chris. While investigating an Umbrella facility in Paris, Claire is captured and transported to the remote Rockfort Island, where she awaits her death.

Then an inexplicable air raid hits the island, and though this frees Claire, it also accidentally releases t-virus samples and B.O.W.s, which thrust Claire back into the world of survival horror once again. Claire teams up with a fellow inmate Steve Burnside, but insane island commander Alfred Ashford and his evil sister Alexia set their sights on ending the duo with their sick and demented games.

The Resident Evil franchise, which pioneered the horror genre in video games, has sold over 45 million units since 1996 and spawned a series of successful motion pictures that have grossed over $750 million worldwide. The Resident Evil brand has also expanded into action figures, comic books, novels, apparel, beverages and more. As part of the 15th anniversary, Resident Evil fans will get a chance to celebrate the past, present and future of the franchise with exclusive apparel and merchandise, in addition to games like Resident Evil 4, Resident Evil Code: Veronica X, Resident Evil®: The Mercenaries, Resident Evil®: Revelations and other surprises.

For more information stay tuned to www.Capcom-Unity.com. For the latest information and assets, check out the Capcom press center at www.press.capcom.com

ABOUT CAPCOM
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil®, Street Fighter®, Mega Man® and Devil May Cry®. Capcom maintains operations in the U.S., U.K., Germany, France, Germany, Tokyo, Korea and Hong Kong, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found on the company web site, www.capcom.com.

XBLA Review: Mega Man 10

Posted on by Dave Voyles in PSN, PSN Reviews, Reviews, XBLA, XBLA Reviews | Leave a comment

obligatory snow level in mega man!

The Mega Man franchise is without a doubt one of the most daunting and difficult franchises to date. Having played my fair share of them, I should probably have known this going in, but appearently it’s been a while because I forgot exactly how hard they can be. You can’t hold that against Mega Man 10 though. Even more intimidating than the normal game is the hard mode which is unlocked after finishing the game on normal, which I could only imagine would be insane.

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Bust out the WD-40. Capcom reveals Bionic Commando Rearmed 2

Posted on by Mike Wall in News | Leave a comment


Capcom revealed Bionic Commando Re-Rearmed Bionic Commando Rearmed 2 for XBLA and PSN at the press-only Captivate event last weekend.  We’re all excited for a little more 2d-swinging action, and this time you can resist the Earth’s gravity with no outside assistance.  That’s right, you can jump! It’s being developed by Fatshark, a Swedish team who was once partially owned by the now-defunct developer of the original rearmed, GRIN, and who most recently released Lead and Gold. Curiously, the news comes right on the heels of the announcement that the original team has reformed as Might&Delight.  No release date was mentioned.

XBLA Review: Final Fight: Double Impact

Posted on by Mike Wall in PSN Reviews, Reviews, XBLA, XBLA Reviews | 2 Comments

Cody and Guy beat some jerks up

The bones of my knuckles protrude through the dilapidated tatters of my crimson-stained skin.  A cool evening breeze carries away the reeking scent of my singed hair and charred clothes.   My thoughts are a jumbled mess, floating around inside my concussed cranium.  A mile-long trail of unconscious thugs chronicles our path through the city, but at long last, our mission has reached its conclusion.  The mayor’s daughter is safe again.

“I won’t let anything bad happen to you again” Mike Haggar promises his young blonde daughter as he clenches her close to his massive, muscled chest.  You said it, big buddy; you said it.  No way could this ever happen again.

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