Battle High: San Bruno was originally released early this year and is part of a small niche of fighting games available on the Xbox Live Indie Games service. Dave Voyles here at Armless Octopus gave the first release a respectable four-out-of-five star rating, stating that “San Bruno is a well polished fighter that further demonstrates the diversity that the XNA toolkit is capable of in the hands of a talented developer. I would recommend this to any fan of fighting games, as well as those who find the learning curve of the current generation of fighters to be overwhelming, due to this title’s simple pick-up and play accessibility.” With the latest Summer Uprising update, Battle High now sports balance tweaks, bug fixes, widescreen support, updated art assets, updated music, and three new single-player minigames. With that being said, Battle High is new to me, so to do it justice, this review will cover all aspects of the game, not just the new update.
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