XBLIG prices can be changed every 7 days starting May 23


Big news from Microsoft today, as they announced via the App Hub, the official MS forums where XBLIG developers Read more

Sonic the Hedgehog 4: Episode 2 Review: Rolling in the Right Direction


A new Sonic game always brings a level of uncertainty with it. Sega’s mascot has seen more highs and Read more

One Million Fans Take a Stroll with The Walking Dead Episode 1


Comic books, television, and now video games: is there any form of media that The Walking Dead can't conquer? Read more

Kittens Spit Fire When Serious Sam Double D XXL Assaults XBLA This Fall


Take a long, hard look at you what is on your screen right now. Yes, that’s a kitten, spitting Read more

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Hard Reset Review: A Welcoming Party For Our Robotic Overlords

Posted on by Dave Voyles in PC, PC Reviews | Leave a comment

In today’s gaming climate, developers are beginning to abandon the PC exclusive in favor of consoles. Fortunately, there’s still an audience for titles geared specifically for the PC, and Polish indie upstart, Flying Wild Hog, seems to have noticed. Many of the team’s members have previous industry experience, as they have gotten their start on titles such as Bulletstorm, the Witcher Series, and PainKiller.  This twitch shooter hearkens back to a day where the FPS was king on the PC and it shows. In a world of Call of Duty clones, Hard Reset is a welcome return to the old-school days of FPS shooters such as Quake II and Unreal, where your sole goal was to make it out alive. Sure, there are mission objectives littered about, but they’re typically nothing more than “get to the laboratory.” For the most part, conflict arises from waves of enemies shuffling into rooms that are crowded with health and ammo pickups, so fans of those older franchises will instantly feel at home.

Hard Reset does an excellent job of building a sense of excitement and anxiety through scripting. As players progress down alleyways, the clanking sound of a metal door can be heard flapping in the distance followed by the quick pitter-patter of small robot feet as an enemy makes its way across said alley. These auditory clues warn players of what’s to come, but they also build tension for the conflict leading up to the moment it arrives. The Daft Punk-esque soundtrack kicks in as battles ensue as well, then it slowly fades out to let you know that you’re safe….for now.

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PAX Prime: Tribes Ascend Hands-on Preview

Posted on by Dave Voyles in PC Previews, Previews, XBLA Previews | Leave a comment

As far as FPS titles on the PC go, the landscape over the last decade has shifted greatly from what gamers of the 90s knew. Call of Duty and Battlefield titles dominate the market now, as well as consoles, where the crown was previously held by arena-style franchises including Quake, Unreal Tournament, and Tribes. After a nearly 10-year hiatus, however, Tribes is looking to take back that crown and rejuvenate the arena-shooter market. What separates the Tribes franchise from others are two key features: jetpacks and skiing. Although jetpacks have been implemented many times in newer popular titles, most notably in Halo: Reach, they haven’t been done in unison with Tribes’ s smooth skiing mechanic. For those of you unfamiliar with skiing in Tribes, it is exactly what it sounds like: graceful movements utilizing your character’s moment to propel oneself across a vast and open map. Read more

Firefall preview: Shooting from the hip

Posted on by Dave Voyles in PC, PC Previews, Previews | 30 Comments

boom

As I made my way across the show floor at PAX East back in March, my gaze was instantly drawn to the oddly familiar, large logo overhead that was bathed in a lightning-blue hue. The word Firefall was drawn on the the sign and instantly recalled the familiar Starcaft logo; the similarities stop there though.

FireFall is a PC-exclusive, class-based FPS…..Hey wait, we weren’t done yet! I didn’t get to telling you about how it’s completely free to play! As I mentioned in my previous story on Firefall last week, this title has adopted the recently popular freemium, or also commonly known as free-to-play model. This is a bold step in what could prove to be an outstanding experience, should the community latch on. This was my third opportunity with the game; the first two coming at PAX East and again at GamesCom.

My experience with FireFall at PAX was far different from my previous outings with the title. In the latest build, not only was the Engineer class finally revealed, but the MMO elements of the world finally came to life. This sudden change of pace for the game was welcome and certainly makes it more appealing due to the variety of added elements.

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David Williams explains the benefit of the free-to-play model for FireFall

Posted on by Dave Voyles in PC, Previews | 17 Comments

Red 5 Studio may be new to the block, but if their staff’s success at the previous studios is any indication of what’s to come, then we certainly should have our eyes peeled for this team. Industry veterans Scott Youngblood and James Macauley are two notable members. Youngblood previously worked as Lead Designer of Starsiege: Tribes and Tribes 2, while Macauley was the Program Manager of Core Software Services Team for Xbox at Microsoft and played an integral role in crafting the Xbox Live Dashboard; these two have an excellent track record.

Firefall is a freemium (also commonly known as free-to-play) game, which is a somewhat new business model that gamers are still adjusting to. This is a bold move for what looks and plays like a visually stunning triple-A title. The greatest part of all? It won’t cost you a penny to hop in and enjoy the fun! When players hear the term free-to-play, their fears of having to buy their way to the top of the scoreboard quickly arise. This free-to-play FPS attempts to alter that notion. Fortunately, the only items players can purchase game come in the form of purely aesthetic or convenience items. Have the money but not the time necessary to wait for that somewhat rare weapon drop? Not a problem; you can purchase it, albeit at a premium cost.

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Hard Reset preview: Blinded by the light

Posted on by Dave Voyles in PC, PC Previews, Previews | 2 Comments

Hard Reset initially caught me off guard. I went in expecting something of a cross between Blade Runner and Deus Ex, and what I got was exactly that, albeit more on the action side of things than the role playing or character-driven storyline side. That’s not to take anything from Hard Reset or say that it’s a poor product by any means, because it’s not – in fact it’s just the opposite.

The visuals in Hard Reset were top notch from the get-go and never slowed down. The lush colors that rained from the dynamic lighting provided an atmosphere that engrossed me from beginning to end. Overhead, I saw roadways, towering steel structures and vehicles eagerly flying by, all of which were tinted with a sense of despair: reminiscent of the hopelessness one would experience in a city such as that of Midgar from the 1997 title Final Fantasy VII.

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Xbox Indie Review: Nuclear Wasteland 2030

Posted on by Mike Wall in Reviews, xblig | 4 Comments

zombies!

Stop me if you’ve heard this before: the dead have returned to life and they want to feast on your braaaaiinnnss!! Yeah, 2010 is the year of the zombie. And 2009 was the year of the zombie before that. And 2008 before that. Okay, maybe we’re sitting in the middle of a solid zombie decade. But, hell, turning shambling corpses into bullet-riddled corpses is fun, so it looks like we can look forward to about another billion or so titles featuring those grey-matter-munching carnivores.

Probably the most flattering thing I can say about Nuclear Wasteland 2030 is that it actually works, and it looks fantastic (for an indie game). I was initially skeptical of a $1 indie FPS, but the engine runs surprisingly well, the environment is fairly detailed and loaded with obstacles and items, and the framerate is pretty solid. There’s even an options for inverted vertical axes for backwards-minded players like me.  I expected a clumsy, chugging mess, but instead I was treated to a smooth zombie-slaughtering simulator.

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XBLA Review: Perfect Dark HD

Posted on by Dave Voyles in Reviews, XBLA, XBLA Reviews | 4 Comments

Got a thing for nostalgia? Yeah me too. That’s probably why I picked this title up on a whim. At $10, it hits the perfect price point of being worth your time and money without having the guilt of feeling as though you paid too much for a title that is ten years old.

Perfect Dark is one of those games that sort of got lost in the mix when it was first released on the N64, just as Dreamcast and PS2 were getting big. While I never had an opportunity to play much of the original, I consider myself fortunate as it was nearly unplayable at its blazing 10 frames per second. Fortunately for us, 4J studios redid all of the textures and bumped up the resolution to 1080p, placing everything in the positions where they once were. For an XBLA game it looks glorious.

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