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» indie games summer uprising

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Indie Games Summer Uprising: Redd: The Lost Temple Review

Posted on by Evan Lennick in Reviews, XBLIG Reviews | Leave a comment

creepy!

When you first see the title screen for Redd, you may be confused by the lack of punctuation. I raised an eyebrow as I saw “Redd The Lost Temple” and wondered if this game was literally about playing as a lost temple named Redd. Not since Final Fantasy 8 have I been asked to pilot around a large habitat, but alas it turns out that Redd is not a temple; instead he is an Indiana Jones wannabe, complete with the stupid hat and magnetism for giant rolling boulders. At least there is no Shia LeBeouf…

Redd is a top-down adventure game where you navigate through the dangers and puzzles of a multi-level dungeon. Like most adventure games, you collect coins, keys, and other collectables as you explore. These items unlock further parts of the dungeon or are spent on upgrades to a number of Redd’s items and powers. Things such as faster walking speed, more powerful weapons and extra lives are all available from the in-game shop, although their value and effectiveness varys wildly. Redd’s only real weapons are bundles of dynamite that are limited but slowly regenerate after non-use. The ineffectiveness of this item is quickly apparent as most enemies are constantly moving and the dynamite takes an inordinate amount of time to count down and explode. The bottom line winds up being that this game is much more about avoiding enemies, traps, and dangerous terrain than it is about combat.

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Canadian Xbox Dashboard fails at promoting indie games

Posted on by Mike Wall in News, XBLIG News | 6 Comments

dashboardMicrosoft recently added a Dashboard promotion to showcase the games of the Indie Games Summer Uprising, but it looks as if our northern brethren got some signals crossed. The Canadian Dashboard features an IGSU promotion as well, but the games appear to be the top-rated indies instead of the games of the Indie Games Summer Uprising. Somehow, we can’t see this happening with a Pepsi-cola ad…

Thanks to @devoureroftime for pointing out the error!

Update – It’s fixed! all is right in canada again

Indie Games Summer Uprising: Take Arms Review

Posted on by Mike Wall in Reviews, xblig, XBLIG Reviews | 2 Comments

where are you going?

Red versus green: a legendary strife whose vicious battles have ravaged the world and left it in tatters. Now, prepare to take arms and settle the score one and for all…or something like that. Take Arms doesn’t waste any time with “story” or provide any explanation why these chromatically-opposed forces are filling up graveyards in its post-apocalyptic world. They hate each other. Deal with it.

Take Arms is a 2D multiplayer militaristic shooter: think Call of Duty flattened into 2D and you’d be on the right path. One slight problem: as of right now, it’s a sort of lonely path. As with all multiplayer shooters, Take Arms is infinitely more fun with – you guessed it – multiple people. When you can find a group to play with, Take Arms can be a lot of fun; unfortunately, populated games were even scarcer than non-bombed out cars, and Take Arms doesn’t have a leg to stand on without competent adversaries and comrades.

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Indie Games Summer Uprising Day 9: Chester Review

Posted on by Mike Wall in Reviews, xblig, XBLIG Reviews | Leave a comment

any cheetahs?

The humble platformer is among my favorite game genres, pretty much ever since I hit that first question block with Mario. Strangely, in more recent times 2D platformers have become a  niche within the genre that has seen a steady amount of innovation in the indie scene due to its ease of art creation. In this field, Chester from developer Benjamin Friedrich, has stepped up to the plate, and is ready to show us its take on the genre, with a whole host of characters and a highly unique and chameleonesque visual flair.

Chester is, mechanically speaking, a platformer from stem to stern. I would say its experience is most similar to that of Super Mario Bros. with lots of precarious jumps, and little critters everywhere to ruin your day — hell there’s even a few swimming parts! But the basic mechanics aren’t where Chester developer Benjamin Friedrich decided to get creative.

Visit Two Fedoras to read the full review. 

Indie Games Summer Uprising Day 7: SpeedRunner HD

Posted on by Mike Wall in Reviews, xblig, XBLIG Reviews | Leave a comment

Speedrunner is so fast!

Speedrunner HD is one of those games where the title says pretty much everything you need to know about it. You play a character who has to run fast. There’s quite a bit more to being a good platformer than running fast however, and the team at Doubledutch Games made some interesting decisions when crafting their momentum-filled platformer.

Speedrunner is about almost as pure a platformer as you can get. There are no “power-ups,” collectables are at a minimum, and the only tool you have besides jumping is a grappling hook. It’s all about running fast, avoiding pointy things and pit falls, hitting the occasional boost panel, and reaching the goal before time runs out.

Head over to Two Fedoras to read the full review. 

Indie Games Summer Uprising Day 8: Train Frontier Express Review

Posted on by Mike Wall in Reviews, xblig, XBLIG Reviews | Leave a comment

One of my high school social studies projects was to design a city, so I developed a subterranean civilization where the proletariat mined carcinogenic minerals all day and lived in areas likely to be attacked by pernicious, mole people. Meanwhile, the bourgeoisie lived in fancy smancy houses far away from mutant, man-eating monsters. I’m sharing this little tidbit to bring up two points: I sometimes tend to have an overactive imagination, and to let you know that the situation I just described is about as close as I’ve ever come to playing a simulation game.

I’ve typically avoided sim games like Darth Vader avoids non-black attire, so when I say that I really enjoyed Train Frontier Express, keep in mind that this is coming from someone who knows little about the genre and hasn’t spent sleepless nights designing roller coasters or farms. If you’ve sunk hundreds of hours into the depths of PC simulations, this might be a little basic, but if you’re a bit curious, this is the perfect place to start. Naming this Train Frontier Express is actually selling it a bit short. Although it is based on the hobby of model railroading, I actually spent far more time messing around with everything not involving trains. This isn’t so much a a train simulator as it is a world construction playset, and a damned fun one at that.

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Indie Games Summer Uprising Day 5: Doom & Destiny Review

Posted on by Mike Wall in Reviews, xblig, XBLIG Reviews | Leave a comment

indie game summer uprising doom!

The story-driven RPG genre has always been in short supply on the XBLIG. And it’s really no wonder why that’s the case when you look at games like Breath of Death and Cthulhu Saves the World, there’s an awful lot of development work that goes into them. Not to mention you’ve got to compete against those great Zeboyd games for mind share which is no small feat. Enter Doom & Destiny, a JRPG loaded with satire, parody, and nerds, but can its seemingly identical formula succeed?

What can I say, it’s a JRPG built on the RPG Maker framework. If you’ve ever played any of the original style JRPGs you know exactly what you’re doing in this game. In fact, you’re probably so damn familiar with it you’re already rummaging through peoples clocks and underpants drawers for “magic elixirs” as we speak.

Visit Two Fedoras to read the full review.

Take Arms delayed due to multiplayer issues

Posted on by Mike Wall in News, xblig, XBLIG News | 1 Comment

Discord Games pulled its multiplayer shooter, Take Arms, from the Xbox Live Marketplace shortly after its launch due to issues with its multiplayer. Take Arms was set to be Monday’s release in the Indie Games Summer Uprising, but its launch will be pushed back until some time next week.

“Some major instabilities in multiplayer were detected shortly after launch that have forced us to take drastic action. We’d rather not have players purchase a broken product,” said James Petruzzi. He said that the problem has been identified, and he expects the game to re-released next week at the latest. We’ll keep you updated on the new release date and how the game’s promising multiplayer component shapes up. In the meantime, you can check out the latest trailer posted above.