When you first see the title screen for Redd, you may be confused by the lack of punctuation. I raised an eyebrow as I saw “Redd The Lost Temple” and wondered if this game was literally about playing as a lost temple named Redd. Not since Final Fantasy 8 have I been asked to pilot around a large habitat, but alas it turns out that Redd is not a temple; instead he is an Indiana Jones wannabe, complete with the stupid hat and magnetism for giant rolling boulders. At least there is no Shia LeBeouf…
Redd is a top-down adventure game where you navigate through the dangers and puzzles of a multi-level dungeon. Like most adventure games, you collect coins, keys, and other collectables as you explore. These items unlock further parts of the dungeon or are spent on upgrades to a number of Redd’s items and powers. Things such as faster walking speed, more powerful weapons and extra lives are all available from the in-game shop, although their value and effectiveness varys wildly. Redd’s only real weapons are bundles of dynamite that are limited but slowly regenerate after non-use. The ineffectiveness of this item is quickly apparent as most enemies are constantly moving and the dynamite takes an inordinate amount of time to count down and explode. The bottom line winds up being that this game is much more about avoiding enemies, traps, and dangerous terrain than it is about combat.

















