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Kittens Spit Fire When Serious Sam Double D XXL Assaults XBLA This Fall


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Xbox Indie Review: Nasty

Posted on by Taylor Bliss in Reviews, xblig | 3 Comments

The colorful monsters of nasty

I know what you’re expecting, a playful jab at the title of the game, one that brilliantly captures the condensed essence in a single beautifully constructed sentence. I’ll artfully dodge that one this time. No, Nasty will get some other elegant words from me instead.

You’re presented with a meager story that knows exactly what it is: something that you’ll forget after you beat the first level. As my recollection serves, you’re on an alien spaceship and you want to kill everything, but only 100 levels of things. In order to get through every level, though, you have to first eliminate all enemies present on the stage. It’s a formula that’s been used and worked before, which is a recurring theme with Nasty. Every bit of Nasty has been seen before.

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Xbox Indie Review: Apple Jack

Posted on by Dylan Martin in Reviews, xblig | 9 Comments

Owls? Yeah, apple jack has owls.

Set in enclosed block worlds with bipedal pandas and roaming washing machines, the United Kingdom never looked so strange. Playing as a fellow with an apple for a head, this is the world of Apple Jack, an Xbox Indie Game that will take you back to the roots of two-dimensional platforming for better and for worse. From the visuals and audio alone, this hardly feels like a retro game. All of the characters, sets and locations are very cartoony, perhaps even hand-drawn. Every level is named after a British town, the chapters are divided intro British counties, and the music is something you’d expect from the Juno soundtrack.

As you venture through this weird, claustrophobic land, you’ll meet many strange creatures and things including moon-bouncing astronauts, pigs in tutus, and laser-shooting owls. With the strumming of the acoustic guitar and tip-tap of the glockenspiel, the game has a very cuddly feel, but as the game progresses, it gets far from it.

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Xbox Indie Review: Murky Horizon

Posted on by Dave Voyles in Reviews, xblig | 1 Comment

top-down twin-stick madness

While my initial thoughts of Murky Horizon weren’t very good, it quickly won me over. It is a hybrid of a twin-stick shooter and tower defense game, but with a bit of a twist. Your enemies don’t have a set path, instead you start off in the center of the screen as a Master Chief-like character defending a bunker containing families, set in a post-apocalyptic world. While the visuals aren’t stunning, the cool night-time effect does add a bit of ambiance to the title.

While I always thought the enemies looked like robot-wolves, apparently they are giant lizards; regardless, they come en mass and from all sides. You can either kill them by firing with your character, or funneling them toward the bunker by placing missile turrets and slowing towers in their path, along with boxes to create a set path. Each tower/turret has a range at which they can attack from as well. To further complicate things, night slowly draws and you are required to drop 5 flares between rounds. Fortunately your rifle offers a flashlight as well. The catch however is that your turrets can only attack what they can see by the light. Your character can collect pick-ups as well, similar to Contra. You begin with a single-shot rifle, but can also collect a tri-burst and homing missile. Between rounds you use the money you’ve earned from killing the lizards to buy more boxes or turrets.

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Xbox Indie Review: Kaleidoscope

Posted on by Mike Wall in Reviews, xblig | 8 Comments

The colorful world of kaleidoscope

Imagine the cutest, most cuddliest object your mind could possibly fathom. Maybe a basket full of playful puppies with their scrunched-up little faces? A bunch of adorable kittens rolling around, stretching and meowing ever so preciously? They’re all a bunch of liver-devouring creatures from the dark recesses of hell compared to Kaleidoscope. Everything about this game oozes with charm and style to the point where even robots would be won over by its sugar-coated personality. My once acrimonious heart has been altered into a sweet, squishy marshmallow.

Who turned out the lights? Where are my friends? That’s what Tint, a mousy charcoal-colored creature, is wondering when he finds himself oddly deserted. The once-vibrant world was drained of its color and it’s up to Tint to unravel the mystery and restore order by exploring the magical world of Kaleidoscope and collecting the colored orbs. Each level of this 2D platformer begins in black and white with simple, yet catchy beats providing the audial backdrop. As Tint collects the orbs that are scattered throughout the levels, color is restored and the music becomes more complex and layered.

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Xbox Indie Review: Gerbil Physics 2

Posted on by Stephanie Yeager in Reviews, xblig | 6 Comments

Those gerbils go flying!

There just aren’t enough indie games featuring small animals. Luckily, Pencel Games has released its second installment of fuzzy, destructive cuteness with Gerbil Physics 2. Our expressive, cuddly main characters just need some saving; well, theoretically, we’re destroying them, but I’d like to assume we’re saving them, or at the very least, sending them to a better place.

There are 40 short, but sometimes-elaborate levels with good and evil themes. Make it through these menacing or cheerful levels by using your tools – including bombs, slingshots, and pull strings – to get all the gerbils below a yellow line toward the bottom of the screen, or use the disintegrator to disperse them into oblivion. The left stick controls the cursor to place bombs or apply the other tools and the right and left bumpers occasionally control different objects that can help guide your furry friends to safety.

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Xbox Indie Review: NLL Lacrosse 2010

Posted on by Dave Voyles in Reviews, xblig | 5 Comments

NLL Lacrosse 2010

Well, what can be said about NLL Lacrosse 2010 that I didn’t say about Inside Lacrosse 2010? Quite honestly, they are nearly the same game. If you’ve got some change you can scrounge around the couch cushions for and loved the last game, then by all means pick this one up.

Graphically, the game has received a bit of a touch-up, but Inside Lacrosse wasn’t the best looking title either. Characters seem to have a few more animations than Inside Lacrosse; however, because the characters are not motion captured – and I’m by no means knocking them for that – the movements still feel a bit stiff, despite the fact that the upper and lower portions of the players’ bodies operate on different planes. Furthermore, the textures appear sharper than the predecessor as well.

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Xbox Indie Review: Zombie Estate

Posted on by Mike Wall in Reviews, xblig | 5 Comments

look at those zombies go!

In the cynical zombie comedy, Fido, owning a zombie is a type of status symbol, so the bourgeoisie show off how many undead servants they can afford much like a videogame reviewer proves his street cred by referencing somewhat obscure flicks. The once-dead wear collars that tame them like the metallic masks that brainwashed the evil (read: carnivorous) dinosaurs in Dino Riders. Thus, the typically terrifying movie monsters spend their days cleaning dishes and preparing supper.

Perhaps that introduction is a bit misleading because apparently Zombie Estate doesn’t have anything to do with an impressive manor staffed by a flock of loyal zombies; it turns out the Zombie Estate zombies are more of the we-want-to-devour-your-face -and-turn-it-into-feces brand of undead. That’s probably to the game’s betterment since zombies in aprons probably make for better cinema than games.

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Xbox Indie Review: Twin Blades: The Reaping Vanguard

Posted on by Erron Kelly in Reviews, xblig | 12 Comments

The butcher in twin blades

Twin Blades: The Reaping Vanguard presents the story of a young nun on a mission to stem the invasion of zombies attacking her city. Armed with both projectile weaponry and a large scythe, this nun has to take on hoards of enemies as well as surprisingly difficult bosses in order to save the city. The game switches from day to night, and with every switch the zombies become more difficult to defeat.  They often utilize any means possible to render your weapons useless, including arming themselves with cooking pans and large stew pots for armor. For every zombie you kill you gain their heart, and hearts can be exchanged at the monastery a surprising amount of new weapons, upgrades and special abilities.

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