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Xbox Indie Review: Kong360: Gorilla Warfare

Posted on by Dylan Martin in Reviews, xblig | 6 Comments

gorillas with guns

Enough of those barrel-throwing games; it’s time to grow up, and you’ll need lots of guns to do that. We all know that mature gamers appreciate gun violence, so it’s appropriate the gorillas went into deathmatch mode for Kong360: Gorilla Warfare. This is a top-down multiplayer shooter that will take you back to the days of Unreal Tournament and Quake 3 Arena. There’s a whole lot of shooting, some flap capping and nothing much else. But it’s that simplicity that makes a game so appealing in an age of increasingly complex shooters, where you have those damned vehicles, experience points and customizable weapons. Here, it’s all shoot and fun, and nothing more.

But first you’ll need to get used to the controls. They’re a little tricky, especially if you don’t change the default “chasecam” mode. With chasecam, the camera looks down in an isometric view with your avatar on the bottom-center of the screen, and it strictly follows your movement as you look around. Your gorilla aims with a straight line pointing out from his hairy body, and there’s a tiny circle that slides along the line to determine where you’re going to shoot. Because the levels all have multiple stories, this allows you to shoot at different altitudes. It’s a good way to solve the dilemma of having a shooter with a top-down perspective, but it comes with a few minor issues. Sometimes when you’re trying to shoot a gorilla on an elevated area, your bullets will fly right above his head, and the same can happen vice versa.

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