In a genre which is already cluttered on a niche platform (Vorpal, Crossfire 2, Revolver 360, and Decimation X3 just to name a few), developers must strive to stand out among the rest. Even the smallest of errors could cause it to be lost in the shuffle, and unfortunately I feel as though Lethal Judgement Origins is one of those. French developer B-Software does an excellent job on certain fronts, but falls short on others.
The control scheme is smooth and exactly what you would expect from a shooter. Despite having the choice two ships to pilot, the differences between the two seemed rather miniscule, aside from the fact that the more powerful ship has a weapon that tops off at level 6, while the second ship tops out at 4. You’ll want to keep that level as high as possible, because the moment you drop below the max level, you are at a severe disadvantage due to the number of enemies on screen at once. The first image in this post illustrates exactly this – mixed among the aesthetically pleasing back and foregrounds are enemy ships and their attacks, all of which are difficult to discern from one another in the busy scene. And this is with just a handful of characters on screen, imagine it with more than 20. It’s an extremely difficult shooter, and the simple option to switch difficulties would be welcome.










