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» metroidvania

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Insanely Twisted Shadow Planet preview: A surreal adventure in art

Posted on by Taylor Bliss in Previews, XBLA, XBLA Previews | Leave a comment

one of the game's gorgeous bosses

The darkness is coming. Over the celestial horizon you can see it growing closer, shattering planets as it approaches. The Shadow Planet spews a thoughtless thorny globule towards a star, and it engulfs it. The resulting nova showers the terra around you with darkness. Your only option is to defend yourself and your planet using your small, but highly upgradable UFO.

These are the first few beautiful scenes of Insanely Twisted Shadow Planet. The first thing that stands out is the visuals. All of the art is provided by Michel Gagné, acclaimed for his role as the lead artist for the movie The Iron Giant. His contribution shows; the visuals flow like there’s a current to them, highly contrasted between the dark foregrounds and the brighter, yet muted backgrounds. The introductory cinematic is made all the more poignant through the complete lack of dialogue or narration. This is an approach that continues through the remainder of the demo, and likely the retail version as well. The soundtrack, though there was a limited representation in the demo, showed itself well.

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Xbox Indie Review: Ophidian Wars: Opac’s Journey

Posted on by Mike Wall in Reviews, xblig | 3 Comments

mushrooms!

One of the interesting advantages indie games hold over their more complex cousins is that they are a blank slate that designers can experiment with. They aren’t held hostage by board meetings with executives who demand millions of units sold, and therefore indie games allow an avenue for experimentation that would never make it past the drawing board of larger studios.

Ophidian Wars: Opac’s Journey takes that blank slate and fills it in with a bit of retro nostalgia and mixes up the formula just a bit. It is extremely reminiscent of other Metroidvania games such as Metroid and the post-Symphony of the Night Castlevania titles. There are plenty of power-ups that allow Opac to reach new areas, in addition to a number of well-hidden secrets and plenty of reflex-testing chasms to cross. But Ophidian Wars isn’t a total rehash of the classic franchises due to the omission of one trait that is present in nearly every game that inspires it: combat.

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