XBLIG prices can be changed every 7 days starting May 23


Big news from Microsoft today, as they announced via the App Hub, the official MS forums where XBLIG developers Read more

Sonic the Hedgehog 4: Episode 2 Review: Rolling in the Right Direction


A new Sonic game always brings a level of uncertainty with it. Sega’s mascot has seen more highs and Read more

One Million Fans Take a Stroll with The Walking Dead Episode 1


Comic books, television, and now video games: is there any form of media that The Walking Dead can't conquer? Read more

Kittens Spit Fire When Serious Sam Double D XXL Assaults XBLA This Fall


Take a long, hard look at you what is on your screen right now. Yes, that’s a kitten, spitting Read more

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Armless Octocast Episode 97 – The Post PAX Extravaganza

Posted on by Taylor Bliss in Podcast | Leave a comment

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With a few days to collect their thoughts after PAX East, the Armless Octopus crew dishes out all the information stored in their brain about the games they played. Hear just about everything there was to see at the Indie Megabooth, and beyond. You can find a full list of games discussed below.

ITunes: Subscribe to the podcast on iTunes
MP3: Direct Download
Hosts: Taylor Bliss, Mike Wall, Dave Voyles
Music: Paul Weinstein - Chipocrite
Twitter: @TaylorBliss@MikeJWall, @DaveVoyles
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PAX East: Adventuring into Penny Arcade’s On the Rain-Slick Precipice of Darkness 3

Posted on by Mike Wall in PC, PC Previews, Previews, XBLIG Previews | Leave a comment

Before Cthulhu saved the world or death took seven breaths, there was Penny Arcade. Robert Boyd and Bill Stiernberg, the duo Zeboyd Games, met on the Penny Arcade forums when Boyd was searching for help on Breath of Death VII. Two and a half years later, the pair has quit their day jobs and is now putting the final touches on Penny Arcade’s On the Rain-Slick Precipice of Darkness 3 (we’ll just call it Penny Arcade 3).

After the disappointing sales of Penny Arcade Adventures Episode 2, it appeared the series may go the Shenmue route and fade into obscurity. That changed when a devoted fan suggested that Tycho and Gabe allow an indie developer to pick up the series, and specifically suggested Zeboyd Games. “I posted on the thread that it would be really cool, but I don’t think they’d be interested. A few weeks after that, I got an email from Robert Khoo at Penny Arcade.”

Penny Arcade 3 has actually been in development since 2010, before Cthulhu Save the World was even released. “As you can imagine, it’s been hard to keep it under wraps for so long,” said Boyd. One fan even guessed that Zeboyd was working on the game after he spotted their name on a whiteboard in the background of an episode of Penny Arcade TV, but his commented disappeared into the ether of the Internet without much fanfare. Read more

PAX East: Welcoming Go Home Dinosaurs to the Party

Posted on by Dave Voyles in PC, PC Previews, Previews | Leave a comment

Each day new platforms for gaming are emerging. Up until recently, a web browser simply used to do just that: browse the web. As technology advances however, it allows for creative endeavors to come underway and for new markets to emerge. At PAX East this weekend, I had the opportunity to play two titles that are currently exclusive to Google’s Chrome browser. Boston-based Fire Hose Games’ last title was 2011’s PSN-exclusive Slam Bolt Scrappers, and this time around they’ve decided to take a browser-based approach and target the Chrome Store.

Go Home Dinosaurs is a tower-defense game at heart, with a card-based mechanic layered on top. The whimsical tone of the studio carries over into their latest work, as the premise behind GHD revolves around a bunch of gophers who are hosting a BBQ when dinosaurs suddenly crash the party. As a gopher, you are tasked with moving around the grid-based screen to collect coconuts that sprout from the ground and form the game’s currency. Additionally, your gopher can launch projectiles of his own at oncoming dinos to impede their advance.

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PAX East: Spoilers! You’re Going to Kill Orcs in Orcs Must Die! 2

Posted on by Dave Voyles in PC Previews, Previews | 2 Comments

Robot Entertainment’s 2011 hit Orcs Must Die! was a critical first strike from a new studio composed of industry veterans. Much of the team came from Ensemble, the studio responsible for the critically acclaimed RTS franchise Age of Empires, and the sequel will be hitting PC in 2012. Unfortunately for console gamers, the game is shaping up to be a PC exclusive, with Community Manager Justin Korthof stating that there are currently no plans to support a console release.

While at PAX East, I began my orc-slaying adventure with a partner by my side: certainly a welcome addition from the solo adventure of the previous title. Additionally, we had the option to choose from one-of-two playable characters. With my natural preference for wielding magic, I chose the femme fatale: a sorceress who complimented my War Mage male counterpart’s melee functionality well. All of the traps were still at my disposal, but I could also harness a wand with magical properties that allowed me to briefly turn orcish fiends against their allies. In the end, their powers are what separate the two, as well as a slight difference in health and mana reserves.

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PAX East: Retro/Grade Marches to the Beat of its Own Drum

Posted on by Dave Voyles in Previews, PSN Previews | Leave a comment

Retrograde motion is defined as “the motion in the direction opposite to the movement of something else.” If you were to implement this into a rhythm game, how would you do it? Should you ask a room full of developers, you would be bound to get a room filled with varying results, but perhaps one of the most unique approaches would be that of the LA-based developer 24 Caret Games.

Rhythm-based games were all the rage a few years ago, but recently have seen a decline in popularity, which can largely be attributed to the oversaturation of the market in such a brief period of time. Along comes Retro/Grade, which promises to shake things up by implementing a pleasant blend of gameplay elements and meshing together genres to create an enjoyable experience, and one that completely caught us by surprise at PAX East.

I played with the Playstation 3 controller, using the D-pad to move up and down, and the X button to gather my projectiles. Armless Octopus EIC, Mike Wall chose the guitar peripheral which seemed to work just as well.

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PAX East: Sprinting a Familiar, but Welcome, Second Lap with Bit.Trip.Runner2

Posted on by Anthony Swinnich in Previews, PSN, PSN Previews, XBLA, XBLA Previews | Leave a comment

The reveal of Bit.Trip Presents: Runner2 was a bit of a surprise to me. Gaijin Games’ head honcho Alex Neuse assured me that the studio’s next game would be “something totally different” from the Bit.Trip series way back at PAX Prime 2010. Also, the story concluded rather soundly with the release of Bit.Trip FLUX. Despite these details, it’s hard to complain about there being another Bit.Trip game. After playing the first 19 levels at PAX East, I can safely say we seem to be in for the good kind of trip.

Gaijin hasn’t done much to alter the core formula of what was the most successful game in the series with its sequel. It’s an auto-scrolling platformer with a small plethora of moves to remember. What begins as simply jumping over pits eventually evolves into kicking through obstacles and sliding under ledges. The demo build builds your arsenal slowly, teaching the player the tricks they’ll need to survive one at a time. Anyone who has played a Bit.Trip before can tell you that the later levels can be complex and challenging, sometimes maddening, so this gentle curve is welcome.

Runner2 isn’t just more of the same, though. Some of the core moves have new twists that add to Commander Video’s repertoire. You can now jump while sliding and kick while jumping, which were sorely missed in the original. The level design will expand to include these wrinkles as well. There are new moves as well, though their functionality isn’t finalized. The Commander can now dance for point bonuses and a timed-button pressing minigame is housed within Sonic the Hedgehog-esque loops. Read more

PAX East: Murdering Monsters in Hell Yeah!

Posted on by Mike Wall in PC, PC Previews, Previews, PSN, PSN Previews, XBLA, XBLA Previews | Leave a comment

“We’re going to kill monsters. There will be blood. We’re going to torture them.” That was the mantra behind Arkedo Studios’ Hell Yeah!, a game that would look right at home on Nickelodeon if the network turned a blind eye to the game’s ocean of blood.

Hell Yeah! isn’t a high concept, pretentious game looking to change how the world feels about games or life. Studio Head Camille Guermonprez said the bloodbath was designed around one simple question: “How fun can it be to kill a monster?” The developer is quite candid about the inspirations for his Metroidvania adventure. “We wanted to make a video game. The stuff that made us want to make games.”

Hell Yeah! is set in a cheerfully demented version of hell where Ash, the prince of the underworld who also happens to be a skeletal demon rabbit, has gone on a monster-killing rampage because the tabloids have posted risqué pictures of him. It’s an escapist fantasy born out of months of tedious contract work where Arkedo had limited freedom. It was a stifling environment for a studio designed around being creative and taking risks. “The project was based out of frustration,” Guermonprez said, recalling the doldrums of the contract days. “We’re happy to have been frustrated. It was worth it.” Read more

PAX East: You Are the Wyvern in Crimson Dragon

Posted on by Dave Voyles in Previews, XBLA, XBLA Previews | 3 Comments

Nostalgia can be a funny thing. Gamers often look back on games or consoles that defined their childhoods with rose-tinted glasses that often adjust their view of history. I fondly remember placing the disc for Panzer Dragoon into my Sega Saturn for the first time in 1995. The first stage opened with the beautifully orchestrated track Flight, and an oceanic ruin appeared before me as I rode gracefully on the back of an armored dragon. I remember thinking “This is it. This is the next generation of gaming.”

I went back to play all three of the Saturn’s Panzer Dragoon titles earlier this year, and soon came to the realization that while they do not hold up by any means visually, the gameplay and incredible soundtracks are still in tip-top shape. We haven’t had a title in the series since Panzer Dragoon Orta’s appearance on the original Xbox in 2002. Imagine my amazement when walking across the show floor at PAX East this weekend I spotted what seemed to be a Panzer Dragoon game on display at Microsoft’s Kinect booth.

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