Somewhere deep inside the dense, cavernous experience of Vessel is an extremely good game— maybe even a fantastic one. Somewhere. But just like a movie that gets tangled in its own fiction or a concept album that drones on too long, Vessel insults the time and intelligence of the people it’s designed to please. If Strange Loop Games had been judicious enough to make some cuts and shown some practicality to accompany their sometimes brilliant puzzle design, we could be talking about Vessel as the next Braid or Limbo. Instead, it’s a bloated puzzler ready to burst with great ideas, but stymied by a cesspool of missteps.
Vessel is set in a steam-punk-inspired world where you play as Arkwright, the inventor of Fluros: tiny gelatinous creatures that are useful for performing mundane tasks. The Fluros are kind of cute in a way, but have no real personality and one-track minds. Now, stop me if you’ve heard this before, but some of the critters have escaped and are wrecking havoc in the world! Rather than slinking surreptitiously into the night, the heroic inventor takes it upon himself to travel to the factories and mills to repair the damage his man-made creatures have inflicted.
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