XBLIG prices can be changed every 7 days starting May 23


Big news from Microsoft today, as they announced via the App Hub, the official MS forums where XBLIG developers Read more

Sonic the Hedgehog 4: Episode 2 Review: Rolling in the Right Direction


A new Sonic game always brings a level of uncertainty with it. Sega’s mascot has seen more highs and Read more

One Million Fans Take a Stroll with The Walking Dead Episode 1


Comic books, television, and now video games: is there any form of media that The Walking Dead can't conquer? Read more

Kittens Spit Fire When Serious Sam Double D XXL Assaults XBLA This Fall


Take a long, hard look at you what is on your screen right now. Yes, that’s a kitten, spitting Read more

» puzzle platformer

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Vessel Review: Drowning in Frustration

Posted on by Mike Wall in PC, PC Reviews, Reviews | Leave a comment

Somewhere deep inside the dense, cavernous experience of Vessel is an extremely good game— maybe even a fantastic one. Somewhere. But just like a movie that gets tangled in its own fiction or a concept album that drones on too long, Vessel insults the time and intelligence of the people it’s designed to please. If Strange Loop Games had been judicious enough to make some cuts and shown some practicality to accompany their sometimes brilliant puzzle design, we could be talking about Vessel as the next Braid or Limbo. Instead, it’s a bloated puzzler ready to burst with great ideas, but stymied by a cesspool of missteps.

Vessel is set in a steam-punk-inspired world where you play as Arkwright, the inventor of Fluros: tiny gelatinous creatures that are useful for performing mundane tasks. The Fluros are kind of cute in a way, but have no real personality and one-track minds. Now, stop me if you’ve heard this before, but some of the critters have escaped and are wrecking havoc in the world! Rather than slinking surreptitiously into the night, the heroic inventor takes it upon himself to travel to the factories and mills to repair the damage his man-made creatures have inflicted.
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Warp Review: E.T. Warp Home

Posted on by Mike Wall in PC Reviews, PSN Reviews, Reviews, XBLA Reviews | 2 Comments

With his adorable peanut-shaped body and wacky tube-man appendages, it’s easy to imagine a plushy of Warp’s alien protagonist sitting atop your desk at work or on a small child’s bookshelf. The only question is whether you’d go for the clean plushy or the one that is drenched in the dried blood of whomever recently got in its way. Just like the movies constantly remind us, aliens are deadly, so it’s best not to provoke them by strapping them to operating slabs and performing  experiments on them. Oops. Silly humans.

Warp flips the typical alien story around and has you playing as an alien who must escape from an underwater research facility. That’s easier said than done because the station is the size of the Mall of America and employs more generic henchmen than Cobra. It rests on a lot of the clichés of the stealth genre such as guards that walk in predictable patterns and turrets with laser siting. You do have a bit of help thanks to a fellow imprisoned alien who is psychically linked to you and an increasing set of powers that allow you to work through the game’s increasingly complex puzzles. Although the initial premise of hopping through walls and into objects is novel, developer Trapdoor doesn’t rest on this one trick and continually introduces new abilities and puzzles that prevent Warp from stagnating.  Read more

Blocks That Matter review: Blocktacular adventure

Posted on by Mike Wall in Reviews, xblig, XBLIG Reviews | 7 Comments

watch out for fire!

Mario may have been content to smash bricks with his thick skull and be on his merry way, but not the little robot in Blocks That Matter. Nosiree, that little bugger isn’t a fan of wasting all of that precious material, and his innovative ability to collect blocks and assemble them into useful structures is what makes Blocks That Matter so wildly enjoyable.

The feisty little robot, which looks eerily like a washing machine with stick-figure limbs, is on a mission to rescue its kidnapped creators. Although he’s about as threatening as C-3P0 in a mini-skirt, this puzzle-platformer doesn’t revolve as much around killing enemies as it does outwitting them and using the world around him to survive. The robot is able to collect certain types of materials by bashing them from beneath, or by grinding them up with his drill if it is directly in front of him. Collect four blocks and you can pause the game and assemble them into a structure to allow you to reach a new area in the level. It’a such a simple mechanic, but it’s an ingenious one, and the novelty doesn’t wear off through the game’s increasingly challenging levels.

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Snapshot preview: Can your camera do this?

Posted on by Mike Wall in PC, Previews | 2 Comments

A word of advice: if you’re going to attend an even like PAX East, wear comfortable shoes. Between waiting in lines that snake around booths and standing in front of suspended TVs, it’s a rare treat to get a few minutes to rest those barking dogs. I was thankful they were given a brief respite when I plopped into a seat ripped from a minivan and spent some time with Snapshot, a colorful puzzle-platformer about a robot named Pic.

Pic is a charming little rust-colored robot who has the rather unique ability to capture objects with its camera and store them for later use. The camera doesn’t merely duplicate objects, it actually removes them from the world entirely, and Pic can store up to three of pictures at once.

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Xbox Indie Review: Defy Gravity

Posted on by Mike Wall in Reviews, xblig | 3 Comments

outer space

Defy Gravity’s digital package is plastered with a voluptuous, violet-haired heroine stripping out of a form-fitting spacesuit, which might give the impression that it’s just another seedy, low-brow indie game. Heck, even the title could be interpreted as a double entendre. Whether it’s a desperate cry for attention or an attempt to invoke nostalgic memories of Metroid, the misguided sex appeal obscures what is otherwise a wildly enjoyable gem of a 2D platformer that implements a rather novel gameplay mechanic.

You play as Kara, the lady space-explorer who has discovered an ancient alien monolith that will hopefully help save the human race from some unnamed calamity. The story is kept to a bare minimum and provides a bare-bones justification for showcasing Kara’s awesome gravity-orb spewing device that is the centerpiece of the entire game. The device allows for the devilish platforming segments and some death-defying last minute escapes from peril that make Defy Gravity so exciting.

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