XBLIG prices can be changed every 7 days starting May 23


Big news from Microsoft today, as they announced via the App Hub, the official MS forums where XBLIG developers Read more

Sonic the Hedgehog 4: Episode 2 Review: Rolling in the Right Direction


A new Sonic game always brings a level of uncertainty with it. Sega’s mascot has seen more highs and Read more

One Million Fans Take a Stroll with The Walking Dead Episode 1


Comic books, television, and now video games: is there any form of media that The Walking Dead can't conquer? Read more

Kittens Spit Fire When Serious Sam Double D XXL Assaults XBLA This Fall


Take a long, hard look at you what is on your screen right now. Yes, that’s a kitten, spitting Read more

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Vessel Review: Drowning in Frustration

Posted on by Mike Wall in PC, PC Reviews, Reviews | Leave a comment

Somewhere deep inside the dense, cavernous experience of Vessel is an extremely good game— maybe even a fantastic one. Somewhere. But just like a movie that gets tangled in its own fiction or a concept album that drones on too long, Vessel insults the time and intelligence of the people it’s designed to please. If Strange Loop Games had been judicious enough to make some cuts and shown some practicality to accompany their sometimes brilliant puzzle design, we could be talking about Vessel as the next Braid or Limbo. Instead, it’s a bloated puzzler ready to burst with great ideas, but stymied by a cesspool of missteps.

Vessel is set in a steam-punk-inspired world where you play as Arkwright, the inventor of Fluros: tiny gelatinous creatures that are useful for performing mundane tasks. The Fluros are kind of cute in a way, but have no real personality and one-track minds. Now, stop me if you’ve heard this before, but some of the critters have escaped and are wrecking havoc in the world! Rather than slinking surreptitiously into the night, the heroic inventor takes it upon himself to travel to the factories and mills to repair the damage his man-made creatures have inflicted.
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Warp Review: E.T. Warp Home

Posted on by Mike Wall in PC Reviews, PSN Reviews, Reviews, XBLA Reviews | 2 Comments

With his adorable peanut-shaped body and wacky tube-man appendages, it’s easy to imagine a plushy of Warp’s alien protagonist sitting atop your desk at work or on a small child’s bookshelf. The only question is whether you’d go for the clean plushy or the one that is drenched in the dried blood of whomever recently got in its way. Just like the movies constantly remind us, aliens are deadly, so it’s best not to provoke them by strapping them to operating slabs and performing  experiments on them. Oops. Silly humans.

Warp flips the typical alien story around and has you playing as an alien who must escape from an underwater research facility. That’s easier said than done because the station is the size of the Mall of America and employs more generic henchmen than Cobra. It rests on a lot of the clichés of the stealth genre such as guards that walk in predictable patterns and turrets with laser siting. You do have a bit of help thanks to a fellow imprisoned alien who is psychically linked to you and an increasing set of powers that allow you to work through the game’s increasingly complex puzzles. Although the initial premise of hopping through walls and into objects is novel, developer Trapdoor doesn’t rest on this one trick and continually introduces new abilities and puzzles that prevent Warp from stagnating.  Read more

Q.U.B.E. Review: Don’t Be A Square

Posted on by Taylor Bliss in PC, PC Reviews, Reviews | 1 Comment

Games like Portal distort our perceptions of other games in the same genre. They are made to a caliber above not only what is expected, but also what was imagined. This can have a terrible effect on other titles that would otherwise stand out on their own merits and be praised for originality and innovation. Q.U.B.E. is one such game. Ranging from its aesthetics to the level design, you can feel the influences that Portal had over it. But, if you can manage to peel yourself away from those associations, you’ll find a gem of a game.

The beginning moments of the game are rough: no explanation is given as to the situation you are in, and as you progress, none is given to you as to how to use new tools as they are provided. The gameplay breaks down to using a glove to control different colored… let’s call them cubes. Depending on the color, right and left clicking on them produces different effects. From there, puzzles are born and run a gambit of just platforming – made capable by maneuvering the cubes – to light mirror puzzles with a bit of color courtesy of the cubes thrown in for a bit of added complexity.

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Starzzle review: Snacking on stars

Posted on by Mike Wall in Reviews, xblig, XBLIG Reviews | 1 Comment
stars!

Mario might go bonkers for stars, but he’s got nothing on Starzzles’ red, rotund hero. This guy gobbles up five-pointed celestial objects like E.T. gobbled Reese’s Pieces, so luckily Starzzle has an abundance of the delicious yellow stars. His appetite for stars makes for a quirky indie puzzle game that sadly runs out of ideas before the game is complete, but definitely is worth checking out for fans of the genre.

Starzzle’s bite-sized levels are set up like a grid sprinkled with stars. The two goofy heroes are enthusiastic about their star collections, but they aren’t exactly the most agile creatures; pressing the D-pad in any direction sends the selected character dashing across the screen until he encounters an obstacle. Since you can’t stop in the middle of the dash, navigating the levels is a bit trickier than it looks, which provides the challenge and thus the fun. The apparently random obstacles are actually cleverly designed to provide blockades that allow you to change direction and align your character with the next star to be munched.

Slam Bolt Scrappers review: Picking up the pieces

Posted on by Dave Voyles in PSN, PSN Reviews, Reviews | 3 Comments

blocks!

For those of you who have been with us since the beginning, you may remember our first hands-on experience with Slam Bolt Scrappers back at last year’s PAX East. Shortly afterwards, I had an interview with CEO of Fire Hose Games, Eitan Gleinert, and at the time he was unsure of which platform it would land on. Well a lot has changed since then, and their first title launched on PSN this week.

Tetris, the classic shape-dropping puzzler has been a staple in any solid gamer’s diet for nearly a quarter century. Sure we’ve seen some altered experiences of it with titles like Dr. Mario on the original Nintendo or Super Puzzle Fighter, but not much in terms of innovation. It wasn’t until my hands on experience with SBS a year ago that I began to take notice of this game.

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Xbox Indie Review: Return All Robots

Posted on by Mike Wall in Reviews, xblig | 1 Comment

mutated tentacles

There’s nothing quite as nerve-wrecking as your first day on the job. You double-check to make sure your lime-green hair is slicked back, you make sure your white lab coat is wrinkle-free and devoid of pesky coffee stains, and you arrive at the Ethical Robots and Experimentation lab on time. And then you discover that there’s been a catastrophic accident and the oh-so expensive and oh-so unintelligent robots are in peril!

Of course, it’s up to the intern to save the day (and the robots), which thankfully is a heck of a lot more fun than you’d expect rescuing brain-dead robots would be. It’s an interesting puzzle game with a bizarre and catchy soundtrack and some fresh mechanics and level design.

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Xbox Indie Review: Switch!

Posted on by Mike Wall in Reviews, xblig | 1 Comment

colors! blocks!

Like many puzzle games, Switch! is based around the concept of matching like-colored blocks as they fall from some magical block repository in the sky. Unlike the vast majority of its peers, you actually have no control over the blocks that are falling, but instead adjust the ones that have already landed. It’s kinda like a modern-day remake of the NES Yoshi puzzler. Sure that means it’s not exactly the most original title, but since most people probably can’t be bothered with tracking down a 20-year old Nintendo cartridge, this is a pretty great buy for $1.

Like the green dino’s long-forgotten puzzle game, you control a little device on the bottom of the screen that can switch the two columns above it. The idea is to adjust the layout of the existing columns in to align them properly with the colors falling from the sky. In addition to the standard colored blocks, there are also these little snarly-toothed circular heads that occasionally drop,  and they play the role of the Yoshi eggs in the 8-bit original. Start a column with a head facing upwards, stack a bunch of mis-colored blocks on top, and finish off the multicolored monolith with a downwards-facing critter to pop everything in between. It’s like building a hamburger with ferocious-looking Pac-Man heads for buns.

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Winter Uprising Review: Ubergridder

Posted on by Neil Soika in Reviews, xblig | 3 Comments

screenshot_05

Badger Punch Games are professed lovers of retro-inspired games, and it definitely shows in their classic maze-action game, Ubergridder. Its gameplay is similar to Pac-Man, but instead of collecting dots you must complete all the cells in the grid by tracing their edges. Obviously, this is a lot harder than it sounds. You will be chased by some nasty aliens that love to chow down on maintenance robots, and although they can only follow you by line-of-sight, they are still plenty fast to turn your repairing-robot behind into spare parts.

When you get an alien on your six, you can freeze him for a few seconds by dropping some Monster Chew with the A button. Robert the maintenance robot can only drop one at a time, but at least he won’t run out. Ubergridder is not easy; this game only has ten levels for a reason, and as of this writing, the farthest I’ve made it to is level six. You get three lives to start and there are no one-ups. While the feel of Ubergridder is reminiscent of Pac-Man, the strategies are different since there are no power ups that let you kill off the aliens. The Monster Chew only buys you a few seconds, and if you are in a corner it can work against you.

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