XBLIG prices can be changed every 7 days starting May 23


Big news from Microsoft today, as they announced via the App Hub, the official MS forums where XBLIG developers Read more

Sonic the Hedgehog 4: Episode 2 Review: Rolling in the Right Direction


A new Sonic game always brings a level of uncertainty with it. Sega’s mascot has seen more highs and Read more

One Million Fans Take a Stroll with The Walking Dead Episode 1


Comic books, television, and now video games: is there any form of media that The Walking Dead can't conquer? Read more

Kittens Spit Fire When Serious Sam Double D XXL Assaults XBLA This Fall


Take a long, hard look at you what is on your screen right now. Yes, that’s a kitten, spitting Read more

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Fortune Summoners Video Review

Posted on by Daniel Campbell in PC, PC Reviews | Leave a comment

Fortune Summoners is one of those games that may conjure up some doubt at first glance. There are seemingly dozens of side-scrolling anime style games that ultimately disappoint in their gameplay, presentation, design…or sometimes just plain suck all around. Is Fortune Summoners another game to add to that pile, or is this a downloadable indie game truly worthy of your time and money? Guess you’ll just have to watch the video review and see.

Fortune Summoners was provided for review by Carpe Fulgar. You can purchase it for $19.99 on Steam

EvilQuest Review: B-b-b-b-b Bad to the Bone

Posted on by Mike Wall in Reviews, XBLIG Reviews | Leave a comment

He-Man may have routinely embarrassed his skeletal counterpart on TV, but in my house, the muscly Master of the Universe was more likely to find himself colliding against the neighbor’s brick wall. Perhaps I took pity on incompetent villains who always managed to shoot themselves in the feet at the last minute, or maybe I just thought they looked cooler, but I found myself cheering for the bad guys like they were some kind of slightly maniacal version of Rudy.

It’s kind of hard to root for the bad guys in games unless you’re a fan of the ‘Game Over’ screen, but EvilQuest is the rare game that puts you squarely in the shoes of a detestable and indefensible deviant. It doesn’t merely present the option of being a bastard, it outright demands it, which is a pretty refreshing approach for a game. Unfortunately, like those incompetent 80s cartoon villains, EvilQuest finds a few ways to sabotage itself and derail the fun, but it’s still one of the more impressive indies we’ve seen in a while.
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To The Moon Video Review

Posted on by Daniel Campbell in PC, PC Reviews, Reviews | 3 Comments

To The Moon is an independent title that has been getting a lot of mainstream attention, but does it deserve it? Does the game really impress enough to warrant a top 10 entry? Or is this game simply a pretentious hipster’s dream that has caused widespread lunacy? Get it?! Lunacy!?… To the MOON =Lunar? HA HA HA H! …………fine! Just watch the damn video.

To The Moon was provided for review by Freebird Games. You can purchase it on their website for $11.95.

Serious Sam: The Random Encounter Review: Seriously Scrambled

Posted on by Alex Esten in PC Reviews, Reviews | 3 Comments

Serious Sam: The Random Encounter is the kind of game that you enjoy while not really understanding why you’re enjoying it. It’s a Dude Where’s My Car title, where there’s something compelling and entertaining, but pinpointing those qualities is difficult and explaining them is even harder. At least initially.

At a base level, TRE offers a truly unique gaming experience with a refreshing, if completely bizarre and atypical, approach to “standard” RPG formatting, a profound sense of manic creativity that permeates the game design through and through, and pitch-perfect humor. It’s different in a good way…mostly.

While the story is nothing to really write about (Mental is attacking again, and Sam has to shoot things to stop him), and the two additional characters are basically just extra firepower and offer little in the way of character development, the game still tends to win you over on account of the little throwaway jokes and puns. For example, there’s a blink-and-you-miss-it joke involving a post-swim afro. The notion of puzzles in a game about shooting things is ridiculed constantly and mercilessly, almost to the point where I was wondering if it was all still in good fun. Even the puzzles themselves are ultimately solved by “shooting things.” The game consistently breaks the fourth wall but never feels too awkward when doing so, mostly due to its tongue being planted firmly in cheek the entire time. TRE’s action sequences lampoon the RPG genre, and its RPG elements lampoon the action genre. It’s a strange combination, but it absolutely excels in many ways. It kept me grinning almost the entire way through at least…a difficult feat, to be sure, given that I’m a hardened, cynical, antisocial bastard. Read more

Guardian Heroes Review: The Best of the Treasure Trove

Posted on by Dave Voyles in Reviews, XBLA, XBLA Reviews | Leave a comment

If you’ve played one beat ‘em up, you’ve played them all, right? I mean how many Double Dragon clones can you tackle in one lifetime? I don’t know about you, but I can only take so much Bimmy and Jimmy in my lifetime. But this is different.

The flurry of Sega ports (the Saturn in particular), to grace XBLA this fall, including Sega Bass Fishing and Space Channel 5, continues with October’s release of Guardian Heroes. Combining RPG elements such as leveling up and divvying statistic points, a control scheme as deep as any fighter, and the narrative of a short novel, Guardian Heroes remains one of the deepest beat ‘em ups today, despite being initially released 15 years ago. I mean here we have not one, but TWO Treasure games being re-released within one month of one another, and this one certainly deserves to be part of the trove.

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Avadon: The Black Fortress Review: Bring Your Time Machine

Posted on by Erron Kelly in PC, PC Reviews | 1 Comment

When I read a book, and I mean a really good book, I will start from the beginning and continue reading until it’s done. “But Erron,” you’re probably (not) saying, “That’s how most people read a book.” Granted, but what I mean is that I will start reading and not do anything else, sleep included, until that book is finished.

Avadon hooked me in a very similar way. I quickly realized that the game itself wasn’t as important to me as the story that was unfolding before my eyes. Being thrown instantly into a world I had no understand of elicited feelings I’ve only felt from a single book series before: a post-apocalyptic pulp fiction series called Outlanders. I had randomly received a book from near the (then) middle of the series, and the mild confusion and something similar to agoraphobia set in. I had no idea what this massive universe contained, and I had no concept of how the universe had progressed to that point.

I felt those same feelings from the very beginning of Avadon. This obviously massive, intricate world with its own history of politics and policies began to spread out with every action taken, and I had no idea what any of them were. Instead of making me want to wheel away from my computer and collapse into a sobbing, traumatized mess, I found myself intrigued.

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Indie Games Summer Uprising Day 5: Doom & Destiny Review

Posted on by Mike Wall in Reviews, xblig, XBLIG Reviews | Leave a comment

indie game summer uprising doom!

The story-driven RPG genre has always been in short supply on the XBLIG. And it’s really no wonder why that’s the case when you look at games like Breath of Death and Cthulhu Saves the World, there’s an awful lot of development work that goes into them. Not to mention you’ve got to compete against those great Zeboyd games for mind share which is no small feat. Enter Doom & Destiny, a JRPG loaded with satire, parody, and nerds, but can its seemingly identical formula succeed?

What can I say, it’s a JRPG built on the RPG Maker framework. If you’ve ever played any of the original style JRPGs you know exactly what you’re doing in this game. In fact, you’re probably so damn familiar with it you’re already rummaging through peoples clocks and underpants drawers for “magic elixirs” as we speak.

Visit Two Fedoras to read the full review.

Dungeons of Dredmor review: The lighter side of dungeon crawling

Posted on by Erron Kelly in PC, PC Reviews | 1 Comment

dungeons

Normally I’d want to write a review by comparing the game in question to similar games of the same genre to give you an idea of what to expect. There’s a chance you would have played a game I’d mention, and that would give you an idea about the game I’m reviewing. Dungeons of Dredmor falls firmly under the category of “roguelike,” a genre that may solely be excluded from comparisons across games. I could pick two RPGs and while both of them would share similar characteristics, the differences would be varied enough that you couldn’t think of one specific RPG and instantly know the ins and outs of every other RPG.

Roguelikes are the opposite. I can tell you a game is a “roguelike” and if you know the genre, then you will know exactly what I’m talking about. You’ll know the game will have randomly generated dungeons, turn-based actions and permanent deaths. You’ll know that while all roguelikes have the trappings of a story or a quest, it doesn’t really matter. What matters is that you Indiana Jones a floor, scrape together some cool stuff, and either make it to the next floor or die trying. Death means you’ll be given a total score and start over, with a new character, from the beginning.

That’s what a roguelike is. That’s what every roguelike is. So instead of trying to explain how or why Dungeons of Dredmor succeeds or fails at being a roguelike, I will simply say that it is one and move on to tell you why it is a roguelike you should be looking at.

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