XBLIG prices can be changed every 7 days starting May 23


Big news from Microsoft today, as they announced via the App Hub, the official MS forums where XBLIG developers Read more

Sonic the Hedgehog 4: Episode 2 Review: Rolling in the Right Direction


A new Sonic game always brings a level of uncertainty with it. Sega’s mascot has seen more highs and Read more

One Million Fans Take a Stroll with The Walking Dead Episode 1


Comic books, television, and now video games: is there any form of media that The Walking Dead can't conquer? Read more

Kittens Spit Fire When Serious Sam Double D XXL Assaults XBLA This Fall


Take a long, hard look at you what is on your screen right now. Yes, that’s a kitten, spitting Read more

» rpg

By at .

Chantelise: A Tale of Two Sisters video review

Posted on by Daniel Campbell in PC Reviews, Reviews, Uncategorized | 7 Comments

item shops!

On September 10, 2010 developer EasyGameStation released Recettear: An Item Shop’s Tale, which was quickly lauded as one of the most inventive and unique games of 2010. Fast forward to 2011 and the indie developer has released their newest creation, Chantelise: A Tale of Two Sisters. With one of the highest rated sleeper hits of last year on their resume, did the developers at EasyGameStation once again push the envelope? Or were they content to simply rest on their laurels? You’ll have to watch our Armless Octopus video review to find the answer.

Read more

Avatar Legends impressions: Redefining ‘legendary’

Posted on by Mike Wall in xblig, XBLIG Reviews | Leave a comment

i hate when people waste my time too

Somehow I don’t think Microsoft envisioned Avatars singeing goblins with fireballs and hacking the arms off of ill-tempered skeletons when they first revealed the bobble-headed doppelgangers, but sure enough, my bell-bottomed stud has developed a bloodlust for the sweet nectar of ogre blood. Kinect might empower me to be the controller, but in Avatar Legends, I am the actual hero. My Avatar is a bona fide master of magic and people’s champ. It’s a bit surreal, wildly ambitious, and quite fun…for awhile.

Avatar Legends is an action RPG where you, or at least your Avatar duplicate, is sucked into a world of displaced Avatars. Nobody knows how they got there or how to return home, but the ostracized Avatars are a resourceful lot, and they’ve managed to set up shops, towns, farms and even an arena for gladiatorial bouts. And then you arrive. Like a balloon-headed King Arthur, your Avatar opens up the fabled chest and wields of the wooden sword of destiny. Excalibur, it’s not, but it does cement your destiny as the fabled one who will lead the helpless Avatars home.

Read more

Bring your boomstick and escape from the Lair of the Evildoer this spring

Posted on by Dave Voyles in News, Previews, xblig, XBLIG News, XBLIG Previews | 1 Comment

Going Loud Studios announced its sophomore effort, Lair of the Evildoer, which will be released on XBLIG this spring. Their previous title Zombie Accountant gave us a break from our own zombie-like paper-pushing day jobs. Gamers now play as a Frankenstein’s monster of sorts, whose creator is suddenly having remorse and decides it is better to have it destroyed. While he is no hobo with a shotgun, it still looks like the guy can do some damage.

Lair of the Evildoer is an action-RPG and will feature a unique weapon affix system that hopes to keep dungeon crawlers entertained for hours on end as they break necks and hunt for the most loot. Personally, I’d steer clear of the “Cheap Pistol of the Chicken,” in favor of the “Kickass Shotgun of Haste,” but that’s just me. Like most dungeon crawlers, gamers will improve their stats over time, as they make their way though procedurally generated landscapes. And don’t worry – the Zombie Accountant makes a triumphant cameo as well.

Bastion preview: Not your ordinary action RPG

Posted on by Dave Voyles in PC, PC Previews, Previews, XBLA, XBLA Previews | Leave a comment

look at the reaper!Rarely does a game command both a distinct visual style and drive the character and player into a world through a compelling narrative, but fortunately, Bastion manages both. Developer Supergiant Games is based out of San Jose, CA and comprised largely of former EA employees, and last week at GDC I had the opportunity to interview creative director and writer Greg Kasavin about the title. I also played the game at GDC, where I was immersed in the world, and when I played it again at PAX, my initial thoughts were fully reinforced.

As “the kid” awoke from his slumber, the world around him remained in a dream-like state. Surrounding him were platforms that raised from the ground as the environment had him floating in the heavens, miles above the world’s surface. Walls rained from above, encompassing him within their boundaries. All the while, the hand-painted backdrops that remained out of focus further reinforced the notion the kid had never actually awoken. The story of the Bastion revolves around the construction a safe haven in the wake of the Calamity, a devastating event that shattered the world. Miraculously the adventurer survived, and is bound to journey into the unknown in search of supplies and survivors.

Read more

Interview: Michael Ventnor of Red Crest Studios

Posted on by Dave Voyles in xblig | Leave a comment

I recently had the opportunity to ask a few questions with the founder of Red Crest Studio, Michael Ventnor. The studio has recently released two Xbox indie titles, and its most recent release is the JRPG adventure, Bonded Realities, which I reviewed last week.

If you weren’t making games you would be….

Programming something else! Programming is all I’m good for. I’d most likely be working for Mozilla or a similar Californian company. But since videogames were the reason I became passionate about computers as a child, I really wanted to give game development a go, just to see how far I could take it.

Where would you like to see your studio or games in the next 3-5 years?

At least self-sustaining. Hopefully with its own office, and more employees, making more profitable and famous games.

Read more

Xbox Indie Review: Soulcaster II

Posted on by Dylan Martin in Reviews | 1 Comment

awesome 16 bit graphics!

When the 16-bit-era logo appeared on the screen and the bass-heavy chiptune music began, I almost knew I was in for a “hardcore” experience. But it wasn’t just the look and feel that gave Soulcaster II a tough demeanor. After playing the first eight waves, I knew the game was here to kick my ass. With a little trepidation, I enjoyed it.

Just like the original that was released nine months before, Soulcaster II is an Xbox Live Indie Game that combines RPG elements with the tower defense genre. Though the two genres share similarities, the game executes the concept in a unique and satisfying way.

Read more

Xbox Indie Review: Bonded Realities

Posted on by Dave Voyles in Reviews, xblig | 1 Comment

For a market which is generally flooded with retro 8 and 16-bit titles, I’m surprised that there aren’t more JRPG’s. The 90s console market provided a seemingly endless supply of them, and I couldn’t see a more well-suited fit for the Xbox Indie Channel. The smashing success of Zeboyd Games’ Breath of Death VII and Cthulu Save The World has at least shown there certainly is a market for the genre.

Then along comes Bonded Realities, which although is a JRPG in the traditional sense, offers a more simplified and streamlined experience than BoD or CSTW. The comedic approach is clearly visible as well, and the developer does an excellent job with delivering the chuckles when necessary. Although I found the battle system to be simple at best, the charismatic enemies with their laughable attacks had me looking forward to each battle. Along my adventure I fought fearlessly against a wooden-plank-wielding beaver donning a construction hat, a pink, one-eyed, analog telephone and a spring wearing a hat made of sheep’s wool. This is just a taste of what you’re in for.

Read more

Cthulhu Saves the World Review

Posted on by Mike Wall in PC, PC Reviews, Reviews, xblig, XBLIG Reviews | 8 Comments

cthulhus powers are gone!

Cthulhu Saves the World. The very title of this game is about as plausible as Mephistopheles and Me: A Trip to Disneyworld or Chupacabra’s First Birthday Party. The notion that the fabled, evil, cosmic being would go out on a limb to save the planet is crazy, and yet there I was at 2 AM on a Saturday evening: hacking away at a zombie cheerleader with my octopus-faced hero.

Yeah, I killed a zombie cheerleader. And then I killed a harpoon-wielding dolphin, a mutant snow cone and a couple dozen other hodgepodge random creatures. You see, Cthulhu has been stripped of those mystical cosmic powers, and now he must play nice and save the world (so that he can inevitably destroy it, logically). It’s an absurd story wrapped into a retro RPG that never takes itself too seriously, and in doing so never forgets how to have fun.

Read more