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» Shoot Many Robots

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Shoot Many Robots Review: I’ll be Needing More Bullets, Please

Posted on by Taylor Bliss in PC, PC Reviews, PSN, PSN Reviews, Reviews, XBLA, XBLA Reviews | Leave a comment

Shoot Many Robots (SMR) is easily one of the best multiplayer XBLA titles. It is equally one of the most repetitive single player ones. However, its success as a multiplayer game is enough to shadow the often rough single player experience. It is simply a game meant to be enjoyed with other people, but has the option to be played alone. The game itself has functionally sound controls, the art is wonderfully apropos for the subject matter, and the premise is perfectly ridiculous and appropriately unsupported by any story. All of these things come together to form a proper essence of what a perfect mix of Metal Slug and Contra could be.

In SMR, your sweet, sweet baby RV gets humped by an overgrown dog-like robot. But it wasn’t alone, there were other, smaller robots, all accomplices. So, you do the only reasonable thing, set out to shoot all the robots. This is the premise of SMR, and it doesn’t really need anything more to justify the rest of the game. In fact, it probably wouldn’t be as good if it there was.
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Shoot Many Robots Preview: More Than One Way to Shoot a Robot

Posted on by Taylor Bliss in PC Previews, Previews, PSN Previews, XBLA Previews | 2 Comments

We had a meaty preview for Shoot Many Robots back during PAX East 2011. Now, a few months later and another PAX attended, the guys from Demiurge Studios had a whole new mode to show off and lots of new details surrounding the game’s release. I had a chance to get my hands on the new Survival Mode at PAX Prime, and once again walked away impressed with this cooperative run ‘n gun shooter.

The Survival Mode will be of the now often-used ‘Horde’ style, pitting you against waves of increasingly difficult robots that must be destroyed. The mode will be integral in moving up in the RPG elements of the game. Your robot slaughter will facilitate loot and nut drops that will get you set up with more powerful gear, as well as currency that will let you buy anything else you might be missing from your arsenal.

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‘Design Many Robots’ closes April 4th, and so does your chance of designing a robot

Posted on by Taylor Bliss in Contests, News, PSN, XBLA | 2 Comments

This is the final week of Demiurge Studio’s ‘Design Many Robots’ contest. The winner of the contest will have their creation featured in the “first expansion pack” of their downloadable title, Shoot Many Robots, being released later this year. Contestants are asked to “sketch, paint, build, or otherwise render a robot” for submission to the studio, while also throwing in some background info on their mechanical beast. Winners also get a free trip to Boston to take a tour of Demiurge’s studio.

It is currently unclear what the nature of the “expansion pack” will be. It could take the form of a title update, which is most often used to bring major content packages to downloadable titles free of charge. However, some XBLA games have been taking the DLC-at-launch approach, in addition to DLC down the road.

If you somehow missed out on Shoot Many Robots, check out our hands-on preview from PAX East, and if you’re interested in having a go at designing your own robot, make your way here to sign up and check out what others have already submitted.

Shoot Many Robots preview: Scraping off the rust

Posted on by Dave Voyles in PC, PC Previews, Previews, PSN, PSN Previews, XBLA, XBLA Previews | 2 Comments

Growing up, I was always a huge fan of the Metal Slug series. The cooperative elements paired with cartoon-like demeanor offered a fresh quality to the run-and-gun shooter. Despite the number of sequels it spawned, it unfortunately never caught on well with Western audiences. Fortunately, developer Demiurge Studios has taken that formula and placed their own influence on it.

Shoot Many Robots opened with my character, P. Water Tugnut, dressed in eccentric outfit and stationed in a mobile home while waiting out the eventual robot apocalypse.  I could almost smell the stench of my RV as I lingered over a filthy toilet which served as a storage container as well, allowing me to change a number of items on my character, including head gear, clothing and armament. The comedic influence shined through as I selected a pair of tight leather chaps that allowed me to dash across the floor quickly and a football helmet which displayed the description “Makes you run faster. Why? We’re not quite sure.”   Read more