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Xbox Indie Review: Nuclear Wasteland 2030

Posted on by Mike Wall in Reviews, xblig | 4 Comments

zombies!

Stop me if you’ve heard this before: the dead have returned to life and they want to feast on your braaaaiinnnss!! Yeah, 2010 is the year of the zombie. And 2009 was the year of the zombie before that. And 2008 before that. Okay, maybe we’re sitting in the middle of a solid zombie decade. But, hell, turning shambling corpses into bullet-riddled corpses is fun, so it looks like we can look forward to about another billion or so titles featuring those grey-matter-munching carnivores.

Probably the most flattering thing I can say about Nuclear Wasteland 2030 is that it actually works, and it looks fantastic (for an indie game). I was initially skeptical of a $1 indie FPS, but the engine runs surprisingly well, the environment is fairly detailed and loaded with obstacles and items, and the framerate is pretty solid. There’s even an options for inverted vertical axes for backwards-minded players like me.  I expected a clumsy, chugging mess, but instead I was treated to a smooth zombie-slaughtering simulator.

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