XBLIG prices can be changed every 7 days starting May 23


Big news from Microsoft today, as they announced via the App Hub, the official MS forums where XBLIG developers Read more

Sonic the Hedgehog 4: Episode 2 Review: Rolling in the Right Direction


A new Sonic game always brings a level of uncertainty with it. Sega’s mascot has seen more highs and Read more

One Million Fans Take a Stroll with The Walking Dead Episode 1


Comic books, television, and now video games: is there any form of media that The Walking Dead can't conquer? Read more

Kittens Spit Fire When Serious Sam Double D XXL Assaults XBLA This Fall


Take a long, hard look at you what is on your screen right now. Yes, that’s a kitten, spitting Read more

» small animals

By at .

FishCraft review: Angry fish

Posted on by Stephanie Yeager in Reviews, xblig, XBLIG Reviews | 2 Comments

so cute!

I bet you’ve been waiting months to play Angry Birds on your Xbox. Maybe you’re hoping those disgruntled feathery fowl would be replaced by something a little wetter, scalier, and possibly more googley-eyed? You better be wearing your “Physics is phun” shirt, because the indie physics game gods have answered your prayers by delivering FishCraft.

FishCraft is nearly identical to the very popular mobile game Angry Birds in every way, except replace birds with fish and pigs with cats. Everyone knows fish and cats are mortal enemies, so it makes sense you’d be hurling them at each other. Don’t get me wrong, the fish are wicked badass, the kittens are super cute and the soundtrack is epic – making it feel like you’re preparing for battle rather than entering a carnival. There is a nifty TNT-ometer next to your fish cannon that can be adjusted for more or less ::bang:: per shot. Personally, I like lots of bang, so I cranked it up and rarely played with it.

Read more

Sonic the Hedgehog 4: Episode 1 Review

Posted on by Dylan Martin in PC, PC Reviews, PSN, PSN Reviews, Reviews, XBLA, XBLA Reviews | 5 Comments

losing those rings

Out of all the mysteries in the world, there is one that ails me the most: when will Sega make another good Sonic game? After playing Sonic the Hedgehog 4: Episode 1, I’m sad to say that now is not the time.

When a teaser trailer for Sonic 4 was posted back in February it boasted the game was “built from the ground up.” This was meant to ease the worries of cautious fans who were continually disappointed by a series of poor and mediocre titles. But when a trailer was released a few months later demonstrating the gameplay, some keen observers immediately noticed a flaw in Sonic’s movement: the momentum was off.

Read more

Xbox Indie Review: Snailien Invasion

Posted on by Mike Wall in Reviews, xblig | Leave a comment

snails!

If this is supposed to be an invasion, then I think my snail wandered onto the wrong battlefield; it’s more like a one-snail assault. Snailien Invasion shows a lot of promise, but ultimately gets squished by it’s unfortunate fixation on multiplayer combat in the vacuum that is the Xbox indie landscape.

Snailien Invasion (go ahead and say it again – Snailien Invasion) is basically an amped-up version of Worms. It strips out the turn-based elements that make some rounds of Worms a snooze-fest and morphs the concept into an arena-based 2D action game. Despite its glaring similarities, the pacing and the feel of the game are so different that it doesn’t feel like a ripoff at all. Perhaps in a different reality (one where snails form armies) and with a handful of tweaks, this game would get the attention it deserves. If you’re a college student or have a bunch of friends around, you’ll probably really get a kick out of the local multiplayer. But for the rest of us folk in the real world, it faces the catch-22 conundrum of requiring an online community to be fun, and thus it’s impossible to recommend purchasing because said community doesn’t already exist.

Read more

Xbox Indie Review: Stop the Woodcutter!

Posted on by Mike Wall in Reviews, xblig | Leave a comment

small animal tower defense

Plant a tree! Hug a skunk! Save the Earth! Stop the Woodcutter! What a bunch of hippie propaganda cleverly disguised to coerce those impressionable youth into an anti-lumber mindset! It’s radical left-wing liberal propaganda wrapped in a cute and cuddly fuzzy-wuzzy tower defense package.

The basis of the game is that the mean ol’ lumberjacks are trying to cut down the trees, much to the chagrin of the forest’s furry little inhabitants. The largely rodent population bands together to prevent those flannel-wearing tree carnivores from cutting down tress, laying ruin to the forest and (probably) devouring baby brains.

Read more

Xbox Indie Review: Hurdle Turtle

Posted on by Mike Wall in Reviews, xblig | 7 Comments

dinos and turtles

I really needed a game like Hurdle Turtle. My brain actually had to bribe my hands to pick up a controller again after the muscle-cramping disgrace of Avatar Ninja and the totally uninspired cash-in, The American Hot Dog Race, and I was in dire need of some good old-fashioned retro-game loving. Hurdle Turtle thankfully delivers and is the total nostalgic package, complete with authentic 8-bit sprites, chiptune music and of course, quarter-munching difficulty.  The namesake hero is a delightfully designed reptile donning a white cotton headband and sweatbands on all his tiny turtle feet. As his name indicates, he’s a bit of a track and field fan, and the purpose of the game is to survive as long as possible on three increasingly difficult courses. It’s a simple game to understand, yet it’s surprisingly fun and becomes quite difficult in a hurry.

There are two types of obstacles that must be avoided: one that can be bypassed by guiding the turtle up and down on the track and another that has to leapt over.  Every few seconds the turtle’s velocity increases and in short time, the obstacles are flying at our poor little reptile friend. Turtles can apparently get those stubby legs moving at an enviable pace, which means that avoiding the obstacles becomes no easy feat.

Read more

Xbox Indie Review: Urban Space Squirrels

Posted on by Mike Wall in Reviews, xblig | 5 Comments

lots of stuff to collect!

First gerbils and now squirrels: The Xbox Indie rodent movement is now in full swing. All we need is a Rodent Royale fighting game and a capybara training simulator and we’re set.

Urban Space Squirrels is about squirrels. In a city. In space. I think. Well, at least I’m certain about the squirrel part, but the other aspects are somewhat nebulous, though rather unimportant. It is sort of a difficult game to review because in many ways it was a tail of two games. For about an hour or so, I was cruising through the levels, dying occasionally, but really enjoying the rodent-themed puzzle platforming until I encountered a wall of difficulty that even my agile furry space friend could not scale.

Read more

Xbox Indie Review: Gerbil Physics 2

Posted on by Stephanie Yeager in Reviews, xblig | 6 Comments

Those gerbils go flying!

There just aren’t enough indie games featuring small animals. Luckily, Pencel Games has released its second installment of fuzzy, destructive cuteness with Gerbil Physics 2. Our expressive, cuddly main characters just need some saving; well, theoretically, we’re destroying them, but I’d like to assume we’re saving them, or at the very least, sending them to a better place.

There are 40 short, but sometimes-elaborate levels with good and evil themes. Make it through these menacing or cheerful levels by using your tools – including bombs, slingshots, and pull strings – to get all the gerbils below a yellow line toward the bottom of the screen, or use the disintegrator to disperse them into oblivion. The left stick controls the cursor to place bombs or apply the other tools and the right and left bumpers occasionally control different objects that can help guide your furry friends to safety.

Read more