
A new Sonic game always brings a level of uncertainty with it. Sega’s mascot has seen more highs and lows than a bipolar roller coaster, something of which fans are acutely aware. There’s a level of trepidation one must enter a modern Sonic title with — that way the potential disappointment stings less. Dimps and Sonic Team have addressed a few of the flaws found in the first episode of
Sonic the Hedgehog 4, making the second a bit more fun to play through. It’s a far cry from the Genesis entries, but it’s enjoyable regardless.
One of the biggest complaints in Episode One was the physics, and they’ve mostly been fixed. Sonic no longer stops on a dime in mid air if you take your thumb off the analog stick and you can no longer walk up walls like Spider-Man. The ball-rolling still seems to be slower than running when going downhill, making spin-dashing nearly useless, but hey, two out of three isn’t bad. The truth is this game controls pretty well, approaching levels folks might consider “good”.
Read more