XBLIG prices can be changed every 7 days starting May 23


Big news from Microsoft today, as they announced via the App Hub, the official MS forums where XBLIG developers Read more

Sonic the Hedgehog 4: Episode 2 Review: Rolling in the Right Direction


A new Sonic game always brings a level of uncertainty with it. Sega’s mascot has seen more highs and Read more

One Million Fans Take a Stroll with The Walking Dead Episode 1


Comic books, television, and now video games: is there any form of media that The Walking Dead can't conquer? Read more

Kittens Spit Fire When Serious Sam Double D XXL Assaults XBLA This Fall


Take a long, hard look at you what is on your screen right now. Yes, that’s a kitten, spitting Read more

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Dear Esther Celebrates its 100k Sales Milestone with 50% off Steam sale

Posted on by Dave Voyles in News, PC News | Leave a comment

The psudo-game / artist portfolio project Dear Esther has broken the 100k sales mark this week, and to celebrate the team is offering the game for 50% off at Steam until 4 p.m. PST tomorrow. ­That’s $4.99 folks! If you happen to be on the cutting edge of trends and own a Mac, you’ll be glad to hear that you are on the winning side of this sale too.

While it may not offer much in terms of gameplay, it does place you within the confines of a carefully constructed story of a lost man on a deserted island, which is told through a beautifully detailed world. Think of it as Myst for the current generation. You remember Myst, right?

Source: dear-esther.com


The Dream Machine Reaching Steam

Posted on by Mike Wall in News, PC, PC News | Leave a comment

Update: Anders Gustafsson of Cockroach Inc. confirmed the Steam release is for Chapters 1-3. Each chapter will be $4.99, or you can order all 5 for $14.99. Chapter 4 is slated for an autumn/winter release.

Steam is getting a whole lot more surreal. The Dream Machine, Cockroach Inc.’s self-described point-and-click adventure made of clay and cardboard, is headed to Valve’s gaseous service on May 11. The first three episodes of this five-episode adventure are currently available on the developer’s website. We’ve reached out to the insectoid game designers to clarify if the Steam release will contain the fourth and fifth episodes.

 

Source: Cockroach, Inc. 

The Walking Dead Episode 1 Video Review

Posted on by Daniel Campbell in PC, PC Reviews, PSN, PSN Reviews, Reviews, XBLA, XBLA Reviews | 2 Comments

The Comic is great, the TV show is super successful, but does the video game version of The Walking Dead uphold the brand’s high standards? You’ll have to watch the Armless Octopus Video Review  and find out.

[Special Note] The Xbox 360 version of the game has framerate issues and is VERY dark (in brightness) making it difficult to see. If you have multiple platforms at your disposal to play this game, the 360 version should be at the bottom of the list.

This review is based on the PC and XBLA versions of the game, which were provided by Telltale Games. It is also available on PSN for $5.

Superbrothers: Sword & Sworcery EP Review: Needz Moar Swords

Posted on by Mike Wall in PC, PC Reviews, Reviews | Leave a comment

Superbrothers: Sword and Sworcery EP is an experimental amalgamation of music and video games where your lady-hero named “The Scythian” explores a surreal world in search of the three Trigons after discovering the all-powerful Megatome. A cigar-munching businessman dubbed the “Archetype” guides her throughout the journey. Trigons? Archetype? Megatome? Yup, this is a video game.

With its chunky retro visuals and unbelievable soundtrack, it’s easy to fall in love at first sight. Deny it all you want, but graphics are a huge component of video games, and Sword and Sworcery conjures the perfect mix of retro pixelated graphics and deliciously smooth animation. It’s just a shame the game portion wasn’t able to hold up its end of the bargain, and Sword and Sworcery constantly trips over its own artistic ambitions.

There is something to be said for a game that knows its audience, and Sword and Sworcery plays its geeky target fans like an 80s Casio keyboard. Everything about this game shrieks that it was created for someone with more than a passing knowledge of games who will soak in its not-so-subtle references to Zelda, Twitter synchronization, and self-referential erudite dialogue: “We were like, groan not another fetch quest amirite?” Read more

The Adventures of Shuggy Granted a Second Life on Steam

Posted on by Mike Wall in News, PC, PC News | 1 Comment

The Adventures of Shuggy was greeted with warm reviews when it was released on XBLA last June, but poor marketing coupled with the same release date as Magic: The Gathering destroyed any chance for commercial success. Now the affable bat will get a second shot at glory when the game lands on Steam later this year. There is no release information available yet, but we’ll keep you updated when the time-travelling bat will be gracing your monitor.

Source: Smudged Cat Games

Indie Royale Spring Bundle Includes a 3-pack of Radiangames and More!

Posted on by Mike Wall in News, PC, PC News | Leave a comment

Life is full of choices. You could tempt fate and risk skin cancer by enjoying the warm rays of the spring sun, or you could relax and bask in the mostly harmless rays of your monitor. For those who choose the latter, the Indie Royale Spring Bundle will restock your online cabinet of games for practically nothing. The latest bundle includes Unstoppable Gorg, Depths of Peril, Tobe’s Vertical Adventure, and a 3-pack of games from Radiangames: Inferno+, Slydris, and Ballistic. The minimum price for the six games is a measly $4.58 as of right now, but those who pay $5 will also get Roots, a chiptune album by Danimal Cannon. Head over to the Indie Royale site for the details.

Shoot Many Robots Review: I’ll be Needing More Bullets, Please

Posted on by Taylor Bliss in PC, PC Reviews, PSN, PSN Reviews, Reviews, XBLA, XBLA Reviews | Leave a comment

Shoot Many Robots (SMR) is easily one of the best multiplayer XBLA titles. It is equally one of the most repetitive single player ones. However, its success as a multiplayer game is enough to shadow the often rough single player experience. It is simply a game meant to be enjoyed with other people, but has the option to be played alone. The game itself has functionally sound controls, the art is wonderfully apropos for the subject matter, and the premise is perfectly ridiculous and appropriately unsupported by any story. All of these things come together to form a proper essence of what a perfect mix of Metal Slug and Contra could be.

In SMR, your sweet, sweet baby RV gets humped by an overgrown dog-like robot. But it wasn’t alone, there were other, smaller robots, all accomplices. So, you do the only reasonable thing, set out to shoot all the robots. This is the premise of SMR, and it doesn’t really need anything more to justify the rest of the game. In fact, it probably wouldn’t be as good if it there was.
Read more

PAX East: Murdering Monsters in Hell Yeah!

Posted on by Mike Wall in PC, PC Previews, Previews, PSN, PSN Previews, XBLA, XBLA Previews | Leave a comment

“We’re going to kill monsters. There will be blood. We’re going to torture them.” That was the mantra behind Arkedo Studios’ Hell Yeah!, a game that would look right at home on Nickelodeon if the network turned a blind eye to the game’s ocean of blood.

Hell Yeah! isn’t a high concept, pretentious game looking to change how the world feels about games or life. Studio Head Camille Guermonprez said the bloodbath was designed around one simple question: “How fun can it be to kill a monster?” The developer is quite candid about the inspirations for his Metroidvania adventure. “We wanted to make a video game. The stuff that made us want to make games.”

Hell Yeah! is set in a cheerfully demented version of hell where Ash, the prince of the underworld who also happens to be a skeletal demon rabbit, has gone on a monster-killing rampage because the tabloids have posted risqué pictures of him. It’s an escapist fantasy born out of months of tedious contract work where Arkedo had limited freedom. It was a stifling environment for a studio designed around being creative and taking risks. “The project was based out of frustration,” Guermonprez said, recalling the doldrums of the contract days. “We’re happy to have been frustrated. It was worth it.” Read more