There was a lot to take away from Supergiant Games’ booth at PAX East 2013, but the most obvious was that Transistor is on everyone’s radar. Long lines and a consistently crowded booth are usually clear indicators of hype, something this booth had no shortage of. Attendees were willing to spend two hours of their valuable time to give the game a spin, and after playing it, it’s easy to see why.
One might see the similarities to Bastion upon first glance and they wouldn’t be wrong. The top-down isometric viewpoint returns, as does the foundation for combat and heavy emphasis on story. But everything isn’t as it seems and there are some key changes that differentiate Transistor from its forerunner. Supergiant purposefully crafted the game with the intent to further explore their take on the Action-RPG genre.
“The details of [Transistor], and the tone and the atmosphere, the particular feel of it and its identity, that stuff takes a while to find and it’s taken a while to find here,” said Supergiant’s Greg Kasavin. “I don’t consider Bastion an experimental game and I don’t think a lot of people do. It plays like, on the surface at least, it plays like games you’ve played before. It might remind you of Zelda or Diablo (those aren’t necessarily direct influences) but we weren’t trying to invent a new genre with the game.”
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