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Take Arms Now Available for Free on Indievania, Missing Multiplayer

Posted on by Mike Wall in PC, PC News | Leave a comment

If $1 was too rich for your blood, or you just don’t own an Xbox, you can now download Take Arms for free on Indievania. The PC version of Discord Games’ 2D military shooter includes the same stages and play modes as the XBLIG version: Deathmatch, Capture the Flag, and Team Deathmatch. Unfortunately, the PC version is a bot-only affair and does not include online multiplayer. You can check out the action in the trailer above, but just close your eyes whenever it mentions the multiplayer. Still, it’s pretty hard to complain about free, right?

Prices Plummeting for Cthulhu Saves the World, Soulcaster 2, and Other XBLIGs

Posted on by Mike Wall in News, xblig, XBLIG News | 4 Comments

James Earl Jones once commented that if you build it, they’ll come. I’m pretty sure he was just talking about a hot dog stand or something, but the same sentiment seems to ring true for XBLIG developers and the freedom to control prices. It took about four minutes for a flock of devs to drop their games down to $1 after Microsoft granted them the pricing flexibility. The list includes Cthulhu Saves the World, Soulcaster, Soulcaster 2, Antipole, Take Arms and Revolver360. Escape Goat will also be fleeing from the tyranny of a $3 price tag in February. Check out Vamn’s thread in the CAG Forums to follow all the prices drops.

Indie Games Summer Uprising: Take Arms Review

Posted on by Mike Wall in Reviews, xblig, XBLIG Reviews | 2 Comments

where are you going?

Red versus green: a legendary strife whose vicious battles have ravaged the world and left it in tatters. Now, prepare to take arms and settle the score one and for all…or something like that. Take Arms doesn’t waste any time with “story” or provide any explanation why these chromatically-opposed forces are filling up graveyards in its post-apocalyptic world. They hate each other. Deal with it.

Take Arms is a 2D multiplayer militaristic shooter: think Call of Duty flattened into 2D and you’d be on the right path. One slight problem: as of right now, it’s a sort of lonely path. As with all multiplayer shooters, Take Arms is infinitely more fun with – you guessed it – multiple people. When you can find a group to play with, Take Arms can be a lot of fun; unfortunately, populated games were even scarcer than non-bombed out cars, and Take Arms doesn’t have a leg to stand on without competent adversaries and comrades.

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The Best XBLIG New Releases for the Week of August 28

Posted on by Mike Wall in Features, xblig | 7 Comments

jellyfish!

It’s a good thing we have the holiday weekend to work with because it was another insane week of Xbox Live Indie Game releases. Last week’s trend of high quality releases continues, thanks in part to the Indie Games Summer Uprising. But, there are plenty of gems that the Uprising overlooked, so drop in and check out the best of this week’s XBLIG releases!

Our Picks

All of the Bad Parts – Mike 

What a strange, but interesting game. All of the Bad Parts is a hybrid side-scrolling beat-em up and adventure game. The writing seems snappy and fun, and while the combat seems a bit basic at first, the game promises that eventually the hero will learn some new moves and combos. It also has an impressive cell-shaded look that helps it stand out from a lot of other indie games. Read more

Take Arms delayed due to multiplayer issues

Posted on by Mike Wall in News, xblig, XBLIG News | 1 Comment

Discord Games pulled its multiplayer shooter, Take Arms, from the Xbox Live Marketplace shortly after its launch due to issues with its multiplayer. Take Arms was set to be Monday’s release in the Indie Games Summer Uprising, but its launch will be pushed back until some time next week.

“Some major instabilities in multiplayer were detected shortly after launch that have forced us to take drastic action. We’d rather not have players purchase a broken product,” said James Petruzzi. He said that the problem has been identified, and he expects the game to re-released next week at the latest. We’ll keep you updated on the new release date and how the game’s promising multiplayer component shapes up. In the meantime, you can check out the latest trailer posted above.

Set your eyes on the Take Arms development video

Posted on by Mike Wall in News, xblig, XBLIG News, XBLIG Previews | 1 Comment

Discord Games released a new video revealing the evolution of its upcoming indie, Take Arms, from its humble roots as a geometric platformer to its final state as a 2D class-based shooter. The video hastily speeds through the development and even includes some scenes where the Alucard sprite from Castlevania: Symphony of the Night was used to test out the engine’s platforming capabilities.

Take Arms initially started out as a Metroidvania-style platformer, but morphed into a 2D online shooter set in the near war-ravished future. It will feature 3 distinct classes: The Striker (light and quick), The Destroyer (slow and heavy), and the Grunt (The Goldilocks compromise of the two). Up to 8 players will be able to duke it out online this summer across Capture the Flag, Deathmatch and Team Deathmatch game modes. Now someone just needs to talk to Konami about licensing that Alucard fellow…