XBLIG prices can be changed every 7 days starting May 23


Big news from Microsoft today, as they announced via the App Hub, the official MS forums where XBLIG developers Read more

Sonic the Hedgehog 4: Episode 2 Review: Rolling in the Right Direction


A new Sonic game always brings a level of uncertainty with it. Sega’s mascot has seen more highs and Read more

One Million Fans Take a Stroll with The Walking Dead Episode 1


Comic books, television, and now video games: is there any form of media that The Walking Dead can't conquer? Read more

Kittens Spit Fire When Serious Sam Double D XXL Assaults XBLA This Fall


Take a long, hard look at you what is on your screen right now. Yes, that’s a kitten, spitting Read more

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Xbox Indie Review: Soulcaster II

Posted on by Dylan Martin in Reviews | 1 Comment

awesome 16 bit graphics!

When the 16-bit-era logo appeared on the screen and the bass-heavy chiptune music began, I almost knew I was in for a “hardcore” experience. But it wasn’t just the look and feel that gave Soulcaster II a tough demeanor. After playing the first eight waves, I knew the game was here to kick my ass. With a little trepidation, I enjoyed it.

Just like the original that was released nine months before, Soulcaster II is an Xbox Live Indie Game that combines RPG elements with the tower defense genre. Though the two genres share similarities, the game executes the concept in a unique and satisfying way.

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Xbox Indie Review: Alpha Squad

Posted on by Mike Wall in Reviews, xblig | Leave a comment

manly men.

Are you a manly man? Do you wear belts made out of beef jerky and sweat whiskey from your pores? Would you like to slaughter armies of freedom-oppressing soldiers, machine-gun-wielding gorillas and puddles of incarnate slime with a huge arsenal of weapons? What if you could do that while simultaneously oogling ridiculously large-breasted women in skimpy, revealing outfits and rocking out to some wailing guitar solos?

In case you can’t tell, Alpha Squad doesn’t have much time for subtlety. Its title screen features the musclebound cast of rag-tag mercenaries brandishing their enormous firearms in front of a burning city accompanied by its metal theme song. It gloriously revels in every aspect of over-the-top 80s action movies; it’s dumb, it’s obnoxious, it’s sexist and it’s can be quite a bit of fun, when it isn’t being hampered by some infuriating flaws.

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Winter Uprising Review: Crossfire 2

Posted on by Dylan Martin in Reviews, xblig | 5 Comments

so many lazers!

When I first heard that Radiangames was working on a sequel to my favorite arcade shooter from 2010, I felt a little hesitant. Isn’t this a little too soon? It had only been five months since the original’s release. What more could Luke Schneider do with an inventive, yet simplistic game?

But after playing Crossfire 2 for a few waves, it didn’t matter: this game is awesome. As with the first one, I became instantly hooked, swinging my ship from top to bottom, dodging an array of lasers from neon foes in a deviate Space Invaders style. The design feels instantly familiar to anyone who has ever visited an arcade, but it’s that novel twist—the teleporting between the top and bottom platforms and the tactile feedback it gives—that makes the game such an enticing and satisfying experience.

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Cthulhu Saves the World Review

Posted on by Mike Wall in PC, PC Reviews, Reviews, xblig, XBLIG Reviews | 8 Comments

cthulhus powers are gone!

Cthulhu Saves the World. The very title of this game is about as plausible as Mephistopheles and Me: A Trip to Disneyworld or Chupacabra’s First Birthday Party. The notion that the fabled, evil, cosmic being would go out on a limb to save the planet is crazy, and yet there I was at 2 AM on a Saturday evening: hacking away at a zombie cheerleader with my octopus-faced hero.

Yeah, I killed a zombie cheerleader. And then I killed a harpoon-wielding dolphin, a mutant snow cone and a couple dozen other hodgepodge random creatures. You see, Cthulhu has been stripped of those mystical cosmic powers, and now he must play nice and save the world (so that he can inevitably destroy it, logically). It’s an absurd story wrapped into a retro RPG that never takes itself too seriously, and in doing so never forgets how to have fun.

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Cthulhu is so close to saving the world in new trailer

Posted on by Mike Wall in Uncategorized | 1 Comment



Cthulhu Saves the World will hopefully be available in mere hours, and Zeboyd Games has released a new trailer to showcase its upcoming retro RPG. The new trailer shows off some of the visual upgrades over its predecessor, Breath of Death VII, which recently surpassed 40,000 units sold.

Winter Uprising Review: Aphelion Episode 2: Wings of Omega

Posted on by Mike Wall in Reviews, xblig | 3 Comments

drake being drake

The first Aphelion had a shocking level of polish for an indie release and was packed with more random combat, lengthy monologues and loot hording than you could shake an oversized sword at. Episode 2 picks up right where the first game left off, with our heroes on the lam from the Earth government that believes they blew up a secret science facility.

I was quickly disappointed that it lacks the option to import a save from the first game. Sure there wasn’t much to import aside from skill tress, but it feels odd that my characters somehow forgot how to perform the skills they just used five minutes ago. Once I got over the initial bummer, I was happy to find an enjoyable RPG that continues the excellent story with a few minor improvements to the formula.

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Xbox Indie Review: Chu’s Dynasty

Posted on by Dave Voyles in Reviews, xblig | Leave a comment

crazy fighting action

The sounds of yelling, stomping, frustration, joy, and laughing still ring fresh in my ears. Although I grew up with two younger brothers who consistently held Super Smash Bros. parties, I don’t have much experience with the game other than laying eggs with Yoshi. I can still picture his little feet chugging away as a last stand to keep from falling over the edge. The reason I say this is because SSB’s influence clearly seen in Chu’s Dynasty. If other indies are creating “clones” of AAA titles as well polished as this, then sign me up!

Quite clearly, Chu’s’ visual spectacle will jump right off the screen at you – literally. Beautifully hand drawn characters will catapault, soar, and jump across one side of the map to the other. The vivid backdrops are seen not only the background, but the foreground as well, filling in the space between your character and the screen. There are three levels in total, and players have their choice between four characters as well, each uniquely different from one another, whether visually or with their move set.

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Winter Uprising Review: Asteroids Do Concern Me

Posted on by Mike Wall in Reviews, xblig | 5 Comments

get the sun!

Asteroids Do Concern Me opens with a Star Wars/Flash Gordon-inspired crawl detailing an intentionally over-the-top story narrated by what sounds like a constipated elderly man. He rambles about a culture obsessed with flying through an asteroid belt, believed to be “the oldest remnants of the universe’s chaotic creation,” in order to obtain a great power and achieve immortality. Only one man, Rocky Montana, was brave enough to survive the perilous right of passage.

It’s some seriously cheesy stuff, accentuated by a raconteur who sounded as if each word was painful to utter, but it totally had me jazzed for the game. I was ready; this game was going to be awesome. And then it just sorta wasn’t. It seems like the game lost its momentum after the initial sequence. It’s not a bad game, but it’s really a one-trick pony, no matter how many coats of paint are thrown on top of it to spruce it up.

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