XBLIG prices can be changed every 7 days starting May 23


Big news from Microsoft today, as they announced via the App Hub, the official MS forums where XBLIG developers Read more

Sonic the Hedgehog 4: Episode 2 Review: Rolling in the Right Direction


A new Sonic game always brings a level of uncertainty with it. Sega’s mascot has seen more highs and Read more

One Million Fans Take a Stroll with The Walking Dead Episode 1


Comic books, television, and now video games: is there any form of media that The Walking Dead can't conquer? Read more

Kittens Spit Fire When Serious Sam Double D XXL Assaults XBLA This Fall


Take a long, hard look at you what is on your screen right now. Yes, that’s a kitten, spitting Read more

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Kittens Spit Fire When Serious Sam Double D XXL Assaults XBLA This Fall

Posted on by Dave Voyles in News, XBLA, XBLA News | Leave a comment

Take a long, hard look at you what is on your screen right now. Yes, that’s a kitten, spitting hot fire. Whether or not it is as hot as Dylan’s is irrelevant, but it does tell us something, and that something is the autumn release of Serious Sam Double D XXL on XBLA. Mommy’s Best Games, in coordination with Devolver Digital, will be porting 2011’s Serous Sam Double D from Steam, but that’s not all.

In addition to fire-breathing kittens, two-player local co-op will be included, as well as even MORE weapons for the already over-the-top gunstacker. Speaking of guns, apparently 8 wasn’t enough before, because now there are 40 different types of guns.

There will be all kinds of destruction, when SSDDXXL (whew!) hits this fall for 800 MSP ($10). In the meantime, you can watch our video review of the original PC game.

Source: Mommy’s Best Games

Minecraft shatters XBLA records, one-week sales top one million

Posted on by Anthony Swinnich in News, XBLA, XBLA News | Leave a comment

It took less than a week, but Mojang and 4J Studios proved the naysayers wrong. Minecraft, which was just released on May 9, is a resounding success on Xbox Live Arcade, shattering first-day sales records on its way to over one million copies sold globally.

The news was revealed by a jubilant Major Nelson, who also tallied up some other stats related to the game. Nelson’s numbers say that the total online hours played equate to 5.2 million. There have been 4 million multiplayer sessions so far, totaling 2.4 million hours played.

Source: Major Nelson

FEZ review: More than meets the eye

Posted on by Anthony Swinnich in Reviews, XBLA, XBLA Reviews | Leave a comment

It’s doubtful that there will ever be an Xbox Live Arcade game as anticipated as Polytron’s FEZ. I wondered how the game would fare against years of previews and hype when I pressed start for the first time, but it wasn’t until sometime after completing the game that I found my answer. FEZ is a complicated nut to crack, but what waits inside is worth the effort.

Saying FEZ is ‘complicated’ is actually a disservice to the work put in by Polytron. The cliche of “a puzzle, wrapped in a riddle, wrapped in an enigma” is all-too applicable here. Puzzles are so intricately weaved through the game that they only begin to make sense several hours in, or during a second playthrough in some cases. Taking actual pen and paper notes is a necessity to solve some of the greater challenges. The air of mystery surrounding just about everything can feel suffocating, so much so that I wasn’t sure I was enjoying my time with FEZ early on. It turns out that sticking with it was one of the best decisions I ever made.
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The Walking Dead Episode 1 Video Review

Posted on by Daniel Campbell in PC, PC Reviews, PSN, PSN Reviews, Reviews, XBLA, XBLA Reviews | 2 Comments

The Comic is great, the TV show is super successful, but does the video game version of The Walking Dead uphold the brand’s high standards? You’ll have to watch the Armless Octopus Video Review  and find out.

[Special Note] The Xbox 360 version of the game has framerate issues and is VERY dark (in brightness) making it difficult to see. If you have multiple platforms at your disposal to play this game, the 360 version should be at the bottom of the list.

This review is based on the PC and XBLA versions of the game, which were provided by Telltale Games. It is also available on PSN for $5.

Fez developer Polytron ‘probably’ losing one third of the team

Posted on by Anthony Swinnich in News, XBLA, XBLA News | 2 Comments

Polytron Corporation worked on Fez for five years as a three-man team. Now that the game is out they may end up losing a third of their staff.

Renaud Bédard, the game’s lone programmer, said he’s likely going to break away from designer Phil Fish and sound engineer Jason DeGroot. He cites his desire to join a larger development team as the main reason.

“I will probably not be working at Polytron after Fez,” Bédard told Edge in an interview. “We’ve been a really close-knit team for five years, and that’s not necessarily healthy.”

“Being a lone programmer is a great experience: you do everything in the game, but you never have anybody to learn from or bounce ideas off. There’s the internet and forums, but that’s not the same experience as being part of a proper team, and I think that’s the experience I’m after now.”

Bédard cites his inexperience as a developer, undefined milestone targets and moving goalposts as difficulties faced during Fez‘s five year incubation period. He also touches on what it was like to work with Fish.

“There’s also perfectionism, and that’s down to Phil. If it’s not up to the standards we set ourselves, it’s not good enough. At many points, me and other people in the team were like, ‘We need to get this out. Everyone’s complaining. Everyone’s burnt out.’ But that’s Phil, his personality, and his vision of himself: he can’t just say, ‘That’s good enough, and that’s what you’re going to get.’”

Source: Edge

Shoot Many Robots Review: I’ll be Needing More Bullets, Please

Posted on by Taylor Bliss in PC, PC Reviews, PSN, PSN Reviews, Reviews, XBLA, XBLA Reviews | Leave a comment

Shoot Many Robots (SMR) is easily one of the best multiplayer XBLA titles. It is equally one of the most repetitive single player ones. However, its success as a multiplayer game is enough to shadow the often rough single player experience. It is simply a game meant to be enjoyed with other people, but has the option to be played alone. The game itself has functionally sound controls, the art is wonderfully apropos for the subject matter, and the premise is perfectly ridiculous and appropriately unsupported by any story. All of these things come together to form a proper essence of what a perfect mix of Metal Slug and Contra could be.

In SMR, your sweet, sweet baby RV gets humped by an overgrown dog-like robot. But it wasn’t alone, there were other, smaller robots, all accomplices. So, you do the only reasonable thing, set out to shoot all the robots. This is the premise of SMR, and it doesn’t really need anything more to justify the rest of the game. In fact, it probably wouldn’t be as good if it there was.
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Polytron Working on Solutions for Fez’s problems, Asking for Help

Posted on by Anthony Swinnich in News, XBLA, XBLA News | Leave a comment

Fez was finally released on Xbox Live Arcade on Friday, April 13. Those awaiting the game for the last half of a decade rejoiced… unless they had an older Xbox 360 with a smaller hard drive.

There are several problems with Fez from a technical standpoint, and Polytron is working with Microsoft on getting fixes for the issues deployed.

“A small subset of older Xboxes with smaller hard drives can’t run the game at all,” warned a post on Polytron’s website. “The game has trouble running off a USB stick. Crashes are occurring in specific levels or situations. In a rare situation (exiting the game from the “wall village” interiors), the save file becomes unusable. Nasty stuff.”

There is currently no ETA on solutions to any of the bugs, but those who encounter problems should email all the details of their crash or difficulties to support@fezgame.com so the situation can be addressed.

Source: Polytron

PAX East: Murdering Monsters in Hell Yeah!

Posted on by Mike Wall in PC, PC Previews, Previews, PSN, PSN Previews, XBLA, XBLA Previews | Leave a comment

“We’re going to kill monsters. There will be blood. We’re going to torture them.” That was the mantra behind Arkedo Studios’ Hell Yeah!, a game that would look right at home on Nickelodeon if the network turned a blind eye to the game’s ocean of blood.

Hell Yeah! isn’t a high concept, pretentious game looking to change how the world feels about games or life. Studio Head Camille Guermonprez said the bloodbath was designed around one simple question: “How fun can it be to kill a monster?” The developer is quite candid about the inspirations for his Metroidvania adventure. “We wanted to make a video game. The stuff that made us want to make games.”

Hell Yeah! is set in a cheerfully demented version of hell where Ash, the prince of the underworld who also happens to be a skeletal demon rabbit, has gone on a monster-killing rampage because the tabloids have posted risqué pictures of him. It’s an escapist fantasy born out of months of tedious contract work where Arkedo had limited freedom. It was a stifling environment for a studio designed around being creative and taking risks. “The project was based out of frustration,” Guermonprez said, recalling the doldrums of the contract days. “We’re happy to have been frustrated. It was worth it.” Read more

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