He may not actually spend much time washing dishes, but that undead samurai certainly is adept at creating blood-stained smears on his fallen foes’ clothing. Ska Studios’ undead, alien-blood-infused samurai returns to XBLA on April 6 in The Dishwasher: Vampire Smile for 800 MS points ($10). The sequel to 2009′s Dead Samuraiboats 13 stages, online co-op, 50 arcade challenges and an arsenal of wacky weapons such as the giant Pankiller syringe. Oh, and it’s in 3D if you have one of those new-fangled snazzy devices.
Can’t wait until April 6 to slice up some fools? The full game will be playable later this week at PAX East, where fans can check out all of the game modes and win prizes including pre-release codes to download the game prior to its release.
Out of all the mysteries in the world, there is one that ails me the most: when will Sega make another good Sonic game? After playing Sonic the Hedgehog 4: Episode 1, I’m sad to say that now is not the time.
When a teaser trailer for Sonic 4 was posted back in February it boasted the game was “built from the ground up.” This was meant to ease the worries of cautious fans who were continually disappointed by a series of poor and mediocre titles. But when a trailer was released a few months later demonstrating the gameplay, some keen observers immediately noticed a flaw in Sonic’s movement: the momentum was off.
The Mega Man franchise is without a doubt one of the most daunting and difficult franchises to date. Having played my fair share of them, I should probably have known this going in, but appearently it’s been a while because I forgot exactly how hard they can be. You can’t hold that against Mega Man 10 though. Even more intimidating than the normal game is the hard mode which is unlocked after finishing the game on normal, which I could only imagine would be insane.
Got a thing for nostalgia? Yeah me too. That’s probably why I picked this title up on a whim. At $10, it hits the perfect price point of being worth your time and money without having the guilt of feeling as though you paid too much for a title that is ten years old.
Perfect Dark is one of those games that sort of got lost in the mix when it was first released on the N64, just as Dreamcast and PS2 were getting big. While I never had an opportunity to play much of the original, I consider myself fortunate as it was nearly unplayable at its blazing 10 frames per second. Fortunately for us, 4J studios redid all of the textures and bumped up the resolution to 1080p, placing everything in the positions where they once were. For an XBLA game it looks glorious.
What happens when you combine Mega Man with Super Metroid? The world might just collapse under the sheer awesomeness, but Extend Studio is testing that theory with A.R.E.S.The Thailand-based developer recently won second place in the XNA Dream-Build-Play 2010 Challenge for their colorful 2.5D side-scrolling shooter. The team is currently tightening all the scews on the PC version and aims to have it available shortly, followed hopefully soon by the Xbox version.
Hi, Mike. I just think that some question should be answered by my team members. I write the name of a person who gives an answer before their answers. Hope this makes the interview more interesting.
What is it like developing games in Thailand? Are there many other developers in area?
Nenin: In my opinion, many developers here are doing very well in game development. They are very creative and talented. Anyway, Thailand is still at the beginning phase of supporting the game development. Lots more things need to be worked on.
In the realm of videogames, 2D is the new 3D, as evidenced by most indie and XBLA games as well as retail games such as Street Fighter 4 and New Super Mario Brothers Wii. Klei Entertainment blows the dust off the classic 2D brawler genre and gives it an HD facelift this summer with Shank on XBLA, PC and PSN. “We feel like there’s still so much to explore in the 2D environment,” says Jamie Cheng, co-creator of Shank. Mr. Cheng talks about the game’s development, influences and his thoughts on 2D in the full interview after the break.
How long has Shank been in development and how large is the team working on it?
Shank’s been in development since January 2009. We started with a team of 6 and we’ve grown to over a dozen people working on it full-time.
How would you describe your game to someone who knows nothing about it?
Shank is a 2D cinematic brawler.
We take concepts from classic 2D brawlers such as Double Dragon and Streets of Rage, and created a much more cinematic experience, but kept it grounded in gameplay with the beat-em-up mechanics and awesome combos.
Charlie Murder has decided to ditch its indie roots and sell out for the real dough. Ska Studios’ punk-rock themed beat ‘em up was initially envisioned as an Xbox Live Indie Games title, but it will make the jump to the XBLA main stage. The band is on hiatus after entering Happy Times Recovery Center, further wussifying themselves and murdering their hardcore reputation. It looks like their new album game isn’t going to hit XBLA until sometime in 2012.
Kudos to Kydos Studios for winning Microsoft’s Dream-Build-Play 2010 competition and netting the $40,000 grand prize for their light-based puzzle-platformer, Lumi. The stylish 2D platformer triumphed over 350 entries to be crowned this year’s winner of the annual competition of games developed using Microsoft’s XNA Game Studio. In Lumi, “the player controls a small creature whose goal is to bring back to life its surround world.” It will be released this spring on Xbox Live Indie Games.
Information and videos on the rest of the winners after the break. The future looks bright for Xbox Live Indie Games. Read more