» XBLA

By at .

‘Shank’ Dev Covertly Reveals Mark of the Ninja for Release this Summer

Posted on by Taylor Bliss in News, XBLA, XBLA News | 2 Comments

Klei Entertainment has so far shown an aptitude for gory beat ‘em ups with the Shank series. Afraid of being pigeonholed as developer of a single type of game, they’re switching things up a bit with Mark of the Ninja. A text adventure introduction to the new game is live on the game’s site, www.MarkoftheNinja.com, and completing it leads to a little bonus. I’ll let you play through yourself, but here’s one spoiler: it contains ninjas.

Snapshot Coming to Steam Shortly, PS3 This Summer

Posted on by Mike Wall in News, PC News, PSN News, XBLA News | Leave a comment

Retro Affect’s long-in-development Snapshot will be released on Steam “very soon,” according to lead programmer David Carrigg. In a video interview with Pixabyte, Carrigg said that the photo-themeed puzzle-platformer will be released before summer on PC, and most likely Linux and Mac. It will also be released on PS3 later this summer, and “future consoles in addition to that.”

Snapshot lets you play as PIC, a robot that has the ability to remove objects from the environment with its camera and store them for use in other areas. You can check out our full impressions from last year’s PAX East.

Source: Pixabyte

Warp Review: E.T. Warp Home

Posted on by Mike Wall in PC Reviews, PSN Reviews, Reviews, XBLA Reviews | 2 Comments

With his adorable peanut-shaped body and wacky tube-man appendages, it’s easy to imagine a plushy of Warp’s alien protagonist sitting atop your desk at work or on a small child’s bookshelf. The only question is whether you’d go for the clean plushy or the one that is drenched in the dried blood of whomever recently got in its way. Just like the movies constantly remind us, aliens are deadly, so it’s best not to provoke them by strapping them to operating slabs and performing  experiments on them. Oops. Silly humans.

Warp flips the typical alien story around and has you playing as an alien who must escape from an underwater research facility. That’s easier said than done because the station is the size of the Mall of America and employs more generic henchmen than Cobra. It rests on a lot of the clichés of the stealth genre such as guards that walk in predictable patterns and turrets with laser siting. You do have a bit of help thanks to a fellow imprisoned alien who is psychically linked to you and an increasing set of powers that allow you to work through the game’s increasingly complex puzzles. Although the initial premise of hopping through walls and into objects is novel, developer Trapdoor doesn’t rest on this one trick and continually introduces new abilities and puzzles that prevent Warp from stagnating.  Read more

Shank 2 Review: Shank Smash

Posted on by Erron Kelly in PC Reviews, PSN Reviews, Reviews, XBLA Reviews | Leave a comment

It’s difficult to be sure of what the most interesting aspect of Shank 2 is. It could be the unapologetic ultraviolent nature of the title: a side-scrolling beat-em-up designed around utilizing the customizable load-out of light, heavy, and ranged weapons to brutally massacre everything on screen while simultaneously timing the use of the new evade roll to dodge almost every attack the various sizes of enemies have at their disposal.

It could be the art style, both in the actual game and the cutscenes that serve to push the story forward and reinforce the ultraviolent nature that has become a hallmark of the series, punctuated every time an enemy explodes in a shower of blood and viscera.

It could even be the actual combat, which, while not incredibly different from what was present in the previous game, is still a step forward. Juggling enemies is solid, and the new dodge roll that has replaced the old block makes sure the action never hits an unfortunate standstill. Read more

Trine 2 Review: Trine Harder

Posted on by Dave Schectman in PC Reviews, PSN Reviews, Reviews, XBLA Reviews | 5 Comments

These days, it seems like there’s been a concerted push by the video game industry towards the fantasy genre. From big names such as Skyrim to indie releases like Orcs Must Die! and Dungeon Defenders, you can hardly turn around without being overwhelmed by options to get your fill of goblin and dragon slaying. But with so many titles to choose from and a limited budget, you may be wondering where to start. To that, I say look no further than Trine 2.

A little history, first and foremost: Two years ago, Frozenbyte Software tried their hand at a fairytale storybook plot in a puzzle game with platforming elements, layering stunning graphics and a brilliantly arranged soundtrack on top of it all. Throw in more than a few word-of-mouth reviews praising it as a return to the design of games from over a decade ago like The Lost Vikings, and they effectively captured my attention. Considering the budget-conscious price, it wasn’t as though I was breaking the bank by taking the plunge.

Several hours later – maybe days, really – I found myself scratching my head, wondering what the hell I had been thinking. The environments were appropriately themed and extremely lush, with such well-designed levels, clever puzzles, and the music was an excellent mood-setter. But even with all of this, the game felt so damn flawed. The plot was thrown together from a fantasy word generator, and the characters were extremely cliched and managed to feel less than two dimensional, which is an impressive feat to achieve in a side scroller. The enemies were also boring and unimaginative: limited to skeletons and skeletal archers, while the combat system’s controls also felt sluggish (and I imagine are also a skeleton). There was also a multiplayer mode, provided you don’t mind a half-assed local co-op system.

And that brings us back to the present. Yes, the characters still feel bland and lacking. And yes, the plot (“Hark! The Trine is back! We must adventure!”) is still as banal as the last time around. However, seemingly everything else has received a laser-like focus in attempt to refine and polish the game, shedding it of the weaknesses present in the original.

Read more

Rock of Ages Review: Not One for the Ages

Posted on by Erron Kelly in PC, PC Reviews, Reviews, XBLA, XBLA Reviews | Leave a comment

This piece of work has taken me longer to write than anything I have ever written before in my entire life. That includes, but is not limited to, a boring as hell essay I had to write back in high school that I managed to string out for an additional two weeks before finally being ordered to hand it in. That essay eventually got written solely because my intense distaste for that particular subject and teacher drove me to weave a bit of wordsmithery that could both convey the factual points it needed to get across while still letting that teacher know just how much I detested writing it.

I was able to eventually spit that out because of those negative feelings. Emotions, whether negative or positive, are an amazing driving force for me to do something, simply to get it out of my way. It’s when something doesn’t strike me as particularly good or particularly bad that I have the most trouble. Even with the blandest of offerings I can normally find something on one side of the spectrum or the other to grasp at, and elaborate from there.

Rock of Ages did an impressive job of keeping me incredibly neutral for the whole experience. The gameplay consists of rolling a ball down a track to smash through a giant gate protecting whatever historical figure you are doing battle against. In between rolling your boulder you are placing a small variety of towers on your side of the track to prevent your opponent from doing the same to you. Unfortunately, this is practically a futile effort. The computer will hit your tower, eventually get past them, or break through them and hit your door. As long as you hit their door first, the time between rolling your boulder will end before theirs, and you can roll again. Simply repeat the process a meager three times and you will win.

Read more

The War of the Worlds Video Review: War Better Change

Posted on by Daniel Campbell in PSN, PSN Reviews, Reviews, XBLA, XBLA Reviews | 1 Comment

War never changes…except I guess it kind of does when it involves aliens with tentacled spaceships instead of boring old tanks and planes. Anyway, can Other Ocean Interactive’s new The War of the Worlds game capture the splendor of H.G. Wells’ classic story, or is it about as exciting as watching Tom Cruise duke it out with CG vampire-alien spaceships? (Hmm.. that sounds much better on a computer screen than the big screen) You’ll have to watch our video review to find out the truth (is out there).

Guardian Heroes Review: The Best of the Treasure Trove

Posted on by Dave Voyles in Reviews, XBLA, XBLA Reviews | Leave a comment

If you’ve played one beat ‘em up, you’ve played them all, right? I mean how many Double Dragon clones can you tackle in one lifetime? I don’t know about you, but I can only take so much Bimmy and Jimmy in my lifetime. But this is different.

The flurry of Sega ports (the Saturn in particular), to grace XBLA this fall, including Sega Bass Fishing and Space Channel 5, continues with October’s release of Guardian Heroes. Combining RPG elements such as leveling up and divvying statistic points, a control scheme as deep as any fighter, and the narrative of a short novel, Guardian Heroes remains one of the deepest beat ‘em ups today, despite being initially released 15 years ago. I mean here we have not one, but TWO Treasure games being re-released within one month of one another, and this one certainly deserves to be part of the trove.

Read more