XBLIG prices can be changed every 7 days starting May 23


Big news from Microsoft today, as they announced via the App Hub, the official MS forums where XBLIG developers Read more

Sonic the Hedgehog 4: Episode 2 Review: Rolling in the Right Direction


A new Sonic game always brings a level of uncertainty with it. Sega’s mascot has seen more highs and Read more

One Million Fans Take a Stroll with The Walking Dead Episode 1


Comic books, television, and now video games: is there any form of media that The Walking Dead can't conquer? Read more

Kittens Spit Fire When Serious Sam Double D XXL Assaults XBLA This Fall


Take a long, hard look at you what is on your screen right now. Yes, that’s a kitten, spitting Read more

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Platformines is Ready to be Platformed in the Near Future

Posted on by Dave Voyles in News, xblig, XBLIG News | Leave a comment

Magiko Gaming is at it again, and has shed new light on the cave dwelling platformer they have been working on for “about 7 or 8 months,” Platformines. This marks the fifth release from the studio, whose most recent title Platformance: Temple Death was not only punishingly difficult and charming, but well received on XBLIG. You can get a peek at our review here without having to brave the traps and dangerous environments yourself.

Configuring inputs, tweaking, adding a bit more content and a coat of polish are all that remain on the developer’s list. “A typical game will last around 10 hours,” Magicko states, and since the world is randomly generated, multiple playthroughs are encouraged, so that should add a bit of replay value as well.

The premise is simple enough: build a monstrous digging machine, RoboDIG, by collecting 9 parts scattered throughout the world, each of which is located in an area more difficult than the last. Along the way you’ll acquire new weapons, some sweet wigs, and a variety of clothing and accessories. Nudists will be excited to hear that pants are optional. Read more

Sink your teeth into this Chompy Chomp Chomp trailer

Posted on by Anthony Swinnich in News, PC, PC News, xblig, XBLIG News | 2 Comments

Hungry for a new competitive four-player experience? Utopian World of Sandwiches is almost ready to serve up Chompy Chomp Chomp for release on the Xbox Live Indie Games service and PC.

The new trailer makes the game look like it plays sort of like Pac-Man, only all of the characters are out to eat each other. There appears to be no way to quickly turn around, so it’s up to you to use sweet moves or power-ups to get away from your opponents.

The developer is promising “rich and varied arena environments” to do battle in both online and off, though there’s currently no word whether this guy will be included as a playable character. The XBLIG version launches in May, while the PC release is set to release sometimes afterward.  More information can be found on the developer’s website.

Wizorb Bounces onto PCs on November 7

Posted on by Mike Wall in News, PC, PC News | Leave a comment

what is that?

Wizorb, also known as the greatest iteration of Brickbreaker ever, will be available on PC through GamersGate for a measly $2.99. The PC version will support gamepad, keyboard, and mouse countrols. One-handed gamers should be pleased to learn that the entire game can be played with just a mouse. Mac and Linux ports are also in the works. Check out our review of the XBLIG version here.

Source: Pixeltao

Summer Uprising schedule revealed, developer chat this Tuesday

Posted on by Mike Wall in News, XBLIG News | 1 Comment

Summer Uprising logo

The Indie Games Summer Uprising is a little more than a week away, and while we’ve known for some time what the first 8 games will be, information on the release order has been kept under wraps. The Uprising’s organizers have announced a release schedule for the event, and the floodgates will open with Milkstone’s fantasy platformer, Raventhorne, on August 22.

Monday August 22 – Raventhorne
Tuesday, August 23 – Battle High: San Bruno
Wednesday, August 24 – Cute Things Dying Violently
Thursday, August 25 – T.E.C. 3001
Friday, August 26 – Doom and Destiny
Monday, August 29 – Take Arms
Tuesday, August 30 – SpeedRunner HD
Wednesday, August 31 – Train Frontier Express
Thursday, September 1 – Fan Vote #1
Friday, September 2 – Fan Vote #2

It’s a little strange that Fan Vote and its unimaginatively titled sequel, Fan Vote #2, are coming out on back-to-back days, but we’ve certainly seen wilder things on Xbox Live Indie Games. Oh, right, those are the two yet-to-be decided games that you can vote on right now! The two winners will be revealed during a Twitter developer chat on Tuesday, August 16 at 9 p.m. EST. Fans can ask questions of the organizers and developers by using the hashtag #igsu.

Xbox Live Indie Game developers sound off on the new Dashboard Update

Posted on by Mike Wall in News | 5 Comments

the new indie marketplace

While the recent Dashboard Update has infuriated some developers by relegating the Indie Games to the “Specialty Store,” section – sandwiched in between the Avatar Marketplace and Game Room – it’s not all doom and gloom for the indie scene. While the new placement of the store has stolen most of the limelight, the good news is that the “Top Downloaded “ and “New Releases” lists have been expanded from 20 titles to 50. In addition, games are now sortable by rating within each genre, making it possible to browse the highest-ranked RPGs or action games.

Developers are understandably mixed in their enthusiasm about the updates, but many feel that it’s just one more slight against the community that often feels as if it’s ignored by Microsoft.

“I’m frustrated to see Indie Games misplaced on the dashboard. I know there are a lot of gamers who haven’t heard of Indie Games and haven’t been before. Not grouping them next to games seems counter intuitive,” said Nathan Fouts (Shoot 1UP, Explosionade).

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New Dashboard Update relegates Indie Games to “Specialty Shops” section

Posted on by Erron Kelly in News | 2 Comments

Hey Microsoft,

It’s me, Indie Games, and I think we need to have a little talk about our relationship. This new Dashboard Update has really put a strain on things, you know?

I mean, sure. Now you can search for specific titles in Netflix, and I’m sure it’s great that ESPN3 is on there now (except for those people who are with providers who don’t carry that, or providers who do but demand a cable subscription before those users can use it). And it’s awesome how the new update has actually made the system run much more smoothly. Old consoles that were having long waits when booting up a game or even when powering on are doing much better now! I’m sure people who are getting onboard with Kinect are really happy with those features, too.

But what about me, Microsoft? It was bad enough before, where I had almost no exposure to begin with. But now you’ve got me buried inside a brand new “Specialty Shops” sub-menu? It’s just doesn’t sit right. How about a nice tab in the Game Marketplace, just for me? Can’t I at least hang out with my big XBLA siblings? That wouldn’t be so difficult. A nice “Top Indie Games” panel, kind of like the tab Kinect has? Kinect is probably a cool person too, but I’ve been with you a lot longer than he has. There are tons of talented people working to make new indie titles all the time, and they’re paying for the opportunity to do so.

I’m not trying to be mean here Microsoft, but in order for any relationship to work there has to be communication and it kind of feels like you’re shutting me out.

I’m not asking for much. Just a little love for me, Indie Games.

Decay – Part 3 creeping onto Xbox this November

Posted on by Mike Wall in News | 8 Comments

Turn out the lights, crank up the volume and get ready to point and click like it’s 1995. Shining Gate Software has unveiled a trailer for the upcoming third segment of their episodic creep-fest, Decay. Although admittedly the new trailer doesn’t reveal a heck of a whole lot, it does convey the foreboding gloom that makes the series so eerily delightful. We also catch a glimpse of what could be a certain serial killer who has been looming in the background of the mythology. Hopefully some questions will be answered this November when the third chapter arrives.

Xbox Indie Review: Spatial-Rift

Posted on by Dave Voyles in News, Reviews | Leave a comment

Floating through the darkness of space, my eyes are quickly blinded by the devastating light of the glowing sun as I venture past a floating asteroid. I am enamored by the blistering solar flares which escape the surface and quickly return. I glance to the right only to see enemy ships headed in my direction – an attempt to guard the green rift in space which spawns reinforcements.

Part triple-A title, part arcade hit, Spatial-Rift has players blasting away at voids in space along with enemy ships while your allies fly at your side. This is another participant of Microsoft’s Dream-Build-Play Competition. For an indie title, Spatial-Rift is a graphical tour-de-force. Immediately I believed the game looked impressive enough to be a retail title. On the first two stages, players fly around an enormous sun with constantly erupting solar flares that force a large glare upon the screen when viewed head-on. Furthermore, solar bursts that need to be avoided are shot in your direction in addition to flanking enemy ships. This is without a doubt one of the most graphically impressive indie titles on Xbox Live.

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